RMMV THRONE | Dark Fantasy Soulslike RPG

Discussion in 'Games In Development' started by thedeanreynolds, Jul 7, 2019.

  1. RitualTeeth

    RitualTeeth Neurotic Artist Veteran

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    The hand-painted assets look incredible, and I'm really into the atmosphere
    There is a lot of creativity in this, can't wait to see future updates!
     
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  2. thedeanreynolds

    thedeanreynolds Deficiency Productionz Veteran

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    Thank you very much, RitualTeeth! More is coming soon!
     
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  3. thedeanreynolds

    thedeanreynolds Deficiency Productionz Veteran

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    [​IMG]
    The screenshots have been updated with new visuals!
    Sorry for the lack of updates; most of what I’ve been working on lately has been behind the scenes. For example, I recently implemented items which put a temporary elemental enchantment on your weapon. This seems simple enough, but it actually involves the basic attack for each weapon running a check for nine states to determine the hit animation. I’ve also been plugging away at the level design. Specifically, I’m trying to direct players a bit more during the early game while they learn basic mechanics. Things are starting to look very solid in certain parts of THRONE, so thank you for your support, critique, and patience.
     
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  4. alice_gristle

    alice_gristle Veteran Veteran

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    The trees do look better now, kudos! Any idea on when you'll be able to put out something playable?
     
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  5. thedeanreynolds

    thedeanreynolds Deficiency Productionz Veteran

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    Thanks!
    I'm close to having a playable demo! I don't want to put a hard deadline on myself, but it looks like it will come out within the next few months. :)
     
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  6. rue669

    rue669 Veteran Veteran

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    Cool looking game! I’m excited to see a demo when it is released. I’ll keep my eyes peeled for it.

    I’m not a huge fan of dark souls games but the dark fantasy setting and piano music and the overall graphics have my interest.

    Great job!
     
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  7. thedeanreynolds

    thedeanreynolds Deficiency Productionz Veteran

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    Good to hear you like those ideas, rue669! Making them function has been a great learning experience. :)

    Regarding the demo, it will include 3 dungeons, 5 days, and 2 playable characters! I'm working on getting it out as soon as possible.
     
    Last edited: Oct 31, 2019
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  8. potatopoofer

    potatopoofer Veteran Veteran

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    I like the name.
     
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  9. thedeanreynolds

    thedeanreynolds Deficiency Productionz Veteran

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    Here’s a combat video, as suggested by a reddit commenter! :)
    I got into a close call here because of limited action points! If you aren’t prepared for battle, you’ll probably have a challenging experience. As you can see, invocations cost health to cast. Additionally, guarding recovers a small amount of AP.
     
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  10. MasterofRevels

    MasterofRevels Music Composer Veteran

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    This looks really interesting! Is the combat mostly centered on bosses or are there lots of lesser enemies to fight as well?
     
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  11. thedeanreynolds

    thedeanreynolds Deficiency Productionz Veteran

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    Good question, and thanks!
    There are definitely avoidable small enemies to fight, but less than in most jrpgs. Fighting a challenging enemy like the one pictured might reward you with something useful, like a stat upgrade or empty flask.
     
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  12. MasterofRevels

    MasterofRevels Music Composer Veteran

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    Ok very cool. So is the enemy pictured a boss or just a more challenging enemy?
     
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  13. thedeanreynolds

    thedeanreynolds Deficiency Productionz Veteran

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    Just a more challenging enemy--its like a miniboss!
     
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  14. MasterofRevels

    MasterofRevels Music Composer Veteran

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    I see. I'm excited to see what the real bosses look like then!
     
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