I looked through the lists trying to find something for this mechanic.
A command that when used, opens up your inventory to a list of items under a certain category, such as weapons. The user can select one of those items and expend the said item, throwing it at the enemy, doing damage equal to a lunatic damage formula based on the weapons stats, elements, and states.
Basically, it would work like this: Actor A selects command Throw. In inventory, item Long Sword is selected. 1x Long Sword is consumed and thrown at the enemy, dealing base damage equal the base damage of said Long Sword.