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- Mar 13, 2012
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I'm about to implement a battle system in my game that allows both actors and enemies to be assigned in either the front row or the back row, each with their advantages and disadvantages. I think I have the basics down alright, but still pondering about the numbers and possible pros and cons.
What I have currently in mind:
Front row has a passive Taunt that means that as long as there are actors or enemies alive in the front row, no member in the back can be targeted by normal attacks. Magic and certain skills are exempt from this rule. Additional advantages in the front row includes increased physical damage done (currently set at 20%).
Back row cannot be targeted by normal attacks as long as the front row stands, thanks to aforementioned Taunt passive state. But all physical damage done from the back row is decreased (currently by 25%).
Note: Back row actors / enemies automatically enter front row if no one from front row is alive anymore, to prevent issues.
Weapons are classified into melee and ranged weapons. Melee weapons cannot attack enemies in the back row. Ranged weapons can attack any enemy regardless of row, but they decrease the defense of the user to compensate (currently by -20%).
Magic is exempt from these rules. There are certain skills that provoke the opposing party to attack the user regardless of row.
I try to keep this rather simple but still somewhat engaging. If you have any good ideas or improvements, I'm all ears. Thanks to everyone in advance!
What I have currently in mind:
Front row has a passive Taunt that means that as long as there are actors or enemies alive in the front row, no member in the back can be targeted by normal attacks. Magic and certain skills are exempt from this rule. Additional advantages in the front row includes increased physical damage done (currently set at 20%).
Back row cannot be targeted by normal attacks as long as the front row stands, thanks to aforementioned Taunt passive state. But all physical damage done from the back row is decreased (currently by 25%).
Note: Back row actors / enemies automatically enter front row if no one from front row is alive anymore, to prevent issues.
Weapons are classified into melee and ranged weapons. Melee weapons cannot attack enemies in the back row. Ranged weapons can attack any enemy regardless of row, but they decrease the defense of the user to compensate (currently by -20%).
Magic is exempt from these rules. There are certain skills that provoke the opposing party to attack the user regardless of row.
I try to keep this rather simple but still somewhat engaging. If you have any good ideas or improvements, I'm all ears. Thanks to everyone in advance!
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