Tile A overwrites B and C, map layers

TigerDRena

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Hello,


I'm currently trying the trial of RPG Maker MV. I heard the mapping was supposed to be improved compared to RPG Maker VX.


I have only shortly used RPG Maker VX, but prefered RPG Maker 2000 and 2003.


The biggest reason for this is, that Tile A overwrites all the other layers.


This was not the case in older RPG Makers, every objects set in the upper tile layers could only be overwritten by elements of the same layer, same went for lower tile layer.


Is there any way to fix this or work around in RPGMMV?


For someone that reworks maps multiple times this can be very annoying and I honestly don't understand why Tile A overwrites B and C, but B and C don't overwrite eachother.


I hope someone knows something about this.


Kind regards,


Rena
 

kovak

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Cuz A is related to terrain, as far as i remember it has been like this.
 

TigerDRena

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Not in RPG Maker 2000 and 2003, there it's not possible to overwrite the upper layer (tile B & C) with a lower layer terrain (which is now tile A).


It worked comparable to Photoshop layers, where something from layer 1 can't overwrite layer 2 and the other way round, but one layer would be over the other all the time.


I know this one is another Maker but this confuses me even more why a newer software does not support something an old Maker functioned with very well.


Whenever you want to change a piece of terrain that has an object from other tiles on, you will simply overwrite it which can be a nuisance.


I wished there was a fix for this. =/
 

kovak

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Well, the engine was redone using java script instead of ruby, they probably forgot to add this.


MV is not an upgrade, it's a totally new engine.
 
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Shaz

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VX, Ace and MV all do this.  There is no way around it.  In the earlier engines (at least XP), you could select which layer you want to work on, and what you do on that layer has no effect on the contents of the other layers.  That ability disappeared with VX and has remained absent.


The improvements MV brought over VX and Ace are that you can zoom the map in the editor so aren't limited to the 1/2, 1/4 and 1/8 settings, and that you have TWO upper layers instead of just one.  But you still have no control over what tiles go on what layer so you can't work on them separately.
 

ShadowfireOmega

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Is this the reason why adding a crack texture on top of a roof texture from tab c of the outside tileset will make the roof texture disappear and show the crack on the tile below it?
 

Shaz

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yes, because the crack is on the A tab.  Anything on the A tab will overwrite anything from the B-E tabs in the same spot.


Copy the crack sprite onto a tile from the B-E tabs and you'll be able to use it.
 

ShadowfireOmega

Finally found out how to change this!
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TigerDRena

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Aw, I'm sad to read that, but thank you very much for the clarification.


I thought switching to the different tile tabs was also switching between layers now, that's why it confused me that an overwrite was occuring. I noticed though that you can put two tiles from B/C now over eachother without overwriting the object.


With this on mind I have to think twice before working on maps as I love doing changes to them.
 

Shaz

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Yes.  Be careful with putting two B-E tiles on top of each other.  The second tile will be placed ON the first tile - it does not replace it.  And the editor does not 'sort' the tiles on the map according to passability.  If you place a tile with a star setting down first, and then you place a tile without a star setting over it, in the editor you will see the tile without the star setting on top.  But when you play, the tile with the star setting will be the one shown on top.  Some people have gotten confused with this because they've put down some tiles (usually tree tops or tower tops), then gone over them with other tiles that don't have any transparency, thinking they're replacing them.  But when they play the original tiles are showing up, even though they can't see them in the editor.


So don't use the two-tile thing to correct errors - if you make a mistake, use the 'erase' tile (top left B tile) to get rid of the tile, and then draw the correct tile.


Something else I found that I thought was interesting, is if you keep placing B-E tiles on the same spot, they kind of stack.  Once there are more than 2, the bottom one will be removed and you'll be left with 2 again.  Unless the next tile you draw is the same as the last one - in that case nothing changes.  
 

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