It seems like I am doing something completely wrong here.
I have 2 maps, Worldmap and Worldmap2.
I want to copy tiles from Woldmap2 to Worldmap.
I set NO note on Worldmap2. On Worldmap I set the following note:
The ID for Worldmap2 is correct.
I have set a plugin command, but is triggered through an action button, so not automatically.
When I load Worldmap I get the follow error:
rpg_managers.js:1919 Uncaught SyntaxError: Unexpected number in JSON at position 28
SceneManager.onError @ rpg_managers.js:1919
rpg_managers.js:1920 chrome-extension://odlameecjipmbmbejkplpemijjgpljce/index.html 1
SceneManager.onError @ rpg_managers.js:1920
index.html:1 Uncaught SyntaxError: Unexpected number in JSON at position 28
at JSON.parse (<anonymous>)
at Function.DataManager.onLoad (Shaz_TileChanger.js:122)
at XMLHttpRequest.xhr.onload (rpg_managers.js:86)
MVCommons.js:953 No parameters could be found for 'ShaderTilemap' !!
$.parameters @ MVCommons.js:953
@TWings yes, go for it, as long as you still credit me and don't remove my name from the header section.
Just note that using map notes allows the additional maps to be loaded as part of the map loading process, while putting them in a plugin parameter might result in a delay where you can see the "old" version of the map while the "new" version is loading. But good luck with it
Looking back, I'm not entirely sure why I made the map notes so convoluted. I could have just made it an array of map numbers. If I rewrite it (which I'll surely do for MZ), I think I'll do that to make it more simple.
Nice, I'm gonna give it a try.
Of course I'm crediting you for it (I mean, I just change the way I'm using it, you're the one who actually did all the hard work).
I'm currently trying to optimise my project, and make things a bit easier for me.
Note tags tend to make it harder to keep tracks within the editor (and the maps Note area doesn't help either) compared to have everything in the same place.
Thanks for the advice. I'll see if I can figure something out.
If it doesn't go smoothly enough, I'll just give up, I guess.
Alright, still gonna need to run a few more tests to make sure, but it looks like I got it working without too much trouble (although I simplified it to only manage one extra map per map). I did manage to keep it within the loading process, so there shouldn't be any delay problem.
I also kept the name parameter, it does help to keep tracks better than only map ids.
So I am working on a big DLC package for my game.... and it will add a new intro and extend the ending of the base game, while of course adding additional content to the game... Yeah, that should work! lol
I'm stuck, I'm making some of Mr. N's Dialogue but I can't finish his full Dialogue...heres what I got now [this is the part I'm stuck on] "You treat me like a
bug, I'M SICK OF IT, you had me make these...abominations...well, now..." and at the "Well, now...' part I'm stuck at, anyone got Ideas?
Merchant: Diamond Sword cost 100 Diamonds
F.Magic Knight: I don't have Diamonds,what should we do? M.Knight: I don't have any choice,i have to Buy Diamonds with my Card F.Magic Knight: You do?
(M.Knight's Balance Just Have 1.25) M.Knight: (Chuckle) Maybe,later…