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Tarzanthecat

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There is an even worse issue now.
I'm so confused.
Is this usually this hard?
 

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mlogan

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@Tarzanthecat Your question really needs to be in a separate thread, but I'm not sure which engine you are using to be able to move it.

And I'm not even sure what your question is.
 

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Regarding the passability problem:
1) Did you use CTRL when you're walking in Playtest mode? During playtesting, CTRL is a control the developer can use to go through "walls". This won't happen in the deployed version.
2) Even if your tile from the A tileset has been set to "X", if you placed an empty tile from B-E tilesets with "O" passability on it by accident, it can allow the player to walk "through" or "on" it.

@mlogan : It's VX Ace from what I see in the screenshots.
 
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Tarzanthecat

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Ok... so how do I now delete all the old posts so this is valid now cuz I uploaded the music. :kaocry:<- why is that so cute.
And yeah I pressed shift.
 

mlogan

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You can't delete them. If you tell me what engine you are using I can move the ones pertaining to your tile issue to a new topic of it's own.
 

mlogan

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Another possibility, if Susan's suggestions don't work, is that you changed the passability of the upper left corner on your B sheet. That specific tile should always have a * passibility setting, otherwise the entire tileset will take on an O or X passibility, if you change it to one of those.
 

Susan

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Sorry, I meant "CTRL". I edited the post too late. "Shift" enables dash temporarily.
The other possibility that mlogan just mentioned is very possible too.
 

Tarzanthecat

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How do I change it back to a star?
 

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Go to Tile B of that particular Tileset in your database, and left click on the upper left most tile until it become a star.
 

Tarzanthecat

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Wow, issue resolved. Thanks for the help!
 

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