- Joined
- May 18, 2018
- Messages
- 12
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- 0
- First Language
- Portuguese
- Primarily Uses
- RMMV
Hi!
I'm making a custom tileset for Rpg Maker Mv but i can't figure out how the tiles are organized in the spritesheet. The way they are organized in the spritesheet and displayed in the tiles window are a bit confusing to me. I made a grass, sand and snow variations and they also don't match toguether when painted in the map. They only get seamless if i fill the map with only one type of tile, like grass for example... What is the proper way of doing it?
I'm making a custom tileset for Rpg Maker Mv but i can't figure out how the tiles are organized in the spritesheet. The way they are organized in the spritesheet and displayed in the tiles window are a bit confusing to me. I made a grass, sand and snow variations and they also don't match toguether when painted in the map. They only get seamless if i fill the map with only one type of tile, like grass for example... What is the proper way of doing it?
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