Hello all, this is my first thread, but the problem I have is really pesky. So, in my game each tile is 48x48 (as it is by default in MV) but my character sprite is twice that size in length, meaning every character occupies 2 tiles in length. The plugins I'm using for movement and parallax mapping are QuasiMovement for the pixel motion and collision maps, and BindPictureToMap for the parallax elements that are ABOVE the player, so the things the player CAN go under. The problem itself comes up when I try to walk in front of some sprites. For example, if i try to walk behind a chair, the part that the player WON'T be walking on will be above the character sprite, and that works just fine. Spoiler But if i try to go in front of the chair, the part that goes above the player will also go above him when in front of the object, which makes no sense and cuts the sprites horribly. Spoiler So what I'm asking is: is there any way to make that piece of chair sprite (as well as any sprite with the same purpose) go below the character sprite when it's positioned in front of it? Maybe even with the aid of a plugin. I know it's a silly issue to deal with, but I'm seeing myself stuck right here. Thanks in advance!