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- Nov 7, 2012
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I necored a post requesting a script that would allow for priorities for tiles on the upper layer.
So now i myself am making this request.
I was thinking maybe a script that used terrain tages to dictate priority of said tiles in the B C D and E tabs.
What this would do, is cause tiles that the character stands just below, to show up behind them, and then when the character is equal to or above the tile, it will appear in front of them.
With this script, you could make fences and bushes, much like in FF6, so that when you're just below them, they apear behind the character, and when you're standing equal with said tile, it sits in front of you.
This could also be useful when making counters that are only 32x32 and your character sprite is taller than 32x32.
Below is a screen shot giving an example.
Notice how if an event or NPC or character is the same with the tile, the tile apears in front of them, but if the player or NPC is below the tile, in this case some flowers, it appears behind them.
This was something that could be done easily in XP, but in Ace their is no option anywhere that can be found for such a thing.
To be honest i don't even need more than one priority, one in which the player apears such as they do in the abbove screen, more levels of priority would be useful, but at least with this, it could be easier to set up such an tile.
I humbly request this thread not be locked, locking a thread making a request is not how you garner or obtain more members in a forum, it's a good way to make people want to leave.. so please... just leave this open until someone comes along who can take up the request. Pretty please?
Thankyou.
So now i myself am making this request.
I was thinking maybe a script that used terrain tages to dictate priority of said tiles in the B C D and E tabs.
What this would do, is cause tiles that the character stands just below, to show up behind them, and then when the character is equal to or above the tile, it will appear in front of them.
With this script, you could make fences and bushes, much like in FF6, so that when you're just below them, they apear behind the character, and when you're standing equal with said tile, it sits in front of you.
This could also be useful when making counters that are only 32x32 and your character sprite is taller than 32x32.
Below is a screen shot giving an example.
Notice how if an event or NPC or character is the same with the tile, the tile apears in front of them, but if the player or NPC is below the tile, in this case some flowers, it appears behind them.
This was something that could be done easily in XP, but in Ace their is no option anywhere that can be found for such a thing.
To be honest i don't even need more than one priority, one in which the player apears such as they do in the abbove screen, more levels of priority would be useful, but at least with this, it could be easier to set up such an tile.
I humbly request this thread not be locked, locking a thread making a request is not how you garner or obtain more members in a forum, it's a good way to make people want to leave.. so please... just leave this open until someone comes along who can take up the request. Pretty please?
Thankyou.
