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So I've been trying to figure this one out, I've seen a few videos showcasing a "Tile Puzzle" where if a player steps on a tile, it changes its graphic, but if stepped on again it will reset all tiles in the room. The goal is to activate all tiles. I've tried using 4 Pages of events per square where if stepped on once, it will add a variable and then Self Switch A so then if stepped on again, it will play a SE then Call a Switch to start a Autorun event to then reset all squares in the room and reset player position outside the puzzle. Issue with that is, it resets only 2 of my squares by random chance and the rest are stuck on page 2 permanently.
What can I do to make this work? I would appreciate the help!
What can I do to make this work? I would appreciate the help!




