Tile Substitution and Placement


I sense there's something in the wind...
Mar 17, 2012
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Tile Substitution and Placement


This once classic event-command-turned-script lets users substitute a particular tile (either picked out from the tileset or through map coordinates) with another (also picked out by tile index or coordinate) on any or all layers through a call. This also comes with a tile placing call which lets users place a tile picked out from the tileset or through map coordinates onto multiple tiles and layers.


  • Substitute a tile (picked from the tileset or from map coordinates) with another (also picked from the tileset or from map coordinates) through script calls.
  • Place a tile (picked from the tileset or from the map coordinates) onto a map coordinate (Ranges and Arrays are allowed for x/y coordinates and layers).
  • Decide if these changes are permanent or not.

Screenshots (RMXP)

Before multiple tile placement calls

After multiple tile placement calls


Tile Substitution and Placement (RMVXA)


All the info is in the header.

Author's Notes

This script (well, the Tile Substitution part) was something that hasn't been seen since the days of RPG Maker 2003. I thought I'd try to script this for the more modern RPG Makers.

As anybody who watched a stream of me making this script can attest to is that getting the "permanent" setting in my script calls was a tough task for me to accomplish. I was trying to find ways to make certain changes to the map permanent and others not so much until I eventually figured one out. It took me a few hours.


Bravo2Kilo, Bird_Eater, DerVVulfman, SolarGale, RGangsta, Kaiserkami, Kain Nobel, and IceDragon for checking out the stream.
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Bird Eater

Boredom is just another thing you want to avoid
Mar 22, 2012
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Oohhhh it's finally here!

What do you mean with ' permanent: Is it a permanent substitution? Optional (Permanent setting).'

Does that mean that when you go out of the room and back in, it will revert?

Great job on this, PK :D

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