Archeia

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This plugin is for advanced users, or users who plan to learn Tiled. Please note that you cannot use the tilesets or characters commercially.
  • Are you a fan of prerendered/parallax mapping?
  • Are you used to RPG maker XP's way of mapping?
  • Do you want to collaborate with a mapper without them needing RPG Maker?
  • Do you want to be able to work on your events and maps separately?
  • Do you wish RPG Maker's way of mapping is closer to an image editing software?
  • Do you want unlimited layers?
  • Do you want more control over animations?
  • Well, now all those worries are gone! Instead, let's just use the awesome map editor, Tiled! Free, easy to use and very flexible Map Editor. Grab it from here: http://www.mapeditor.org/

Features include all (but not limited to) the following:
  • Any tile size maps!
  • Any number of layers!
  • Manual collision layers!
  • ...More
More information can be found here:
✼ What's New?
The new Tiled plugin has brand new properties for you to explore and play with!
Here is a complete list and documentation for your reference!

✼ Previews​

  • Different Tile Size support in one game
    h0JpPT.gif
  • Reflections
qn19gV.gif

  • Mirror Cast
rma0rM.gif

  • Tile Blend Modes
Y7drPb.png


  • Doodads / Grid-Free / Object Layer Support

✼ New Terrain Setting​

RPG Maker has an amazing autotile system that no other map editor can quite grasp. We're currently writing a converter and a new tutorial for a brand new terrain that emulates this system. Please look forward to it!

KTE2TP.png

✼ Commercial Games Showcase​

 

Jragyn

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This is a pretty slick plugin; that TileD can produce some awesome work and I imagine the translation must've been no small feat!

But wasn't this released a while ago?
Ahh yeah- but just on a different site. My bad :aswt:
They all start to blend together after a while.
 

Caboclo

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I have a question: Can I develop a commercial game with just the script, of course, minus the tilesets and everything that includes? I just want the script because I find it extremely useful.
 

pennylessz

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So wait hold on. Is Tiled free for use in a commercial game if I use my own graphical assets or what? It's free to download.

Also, does this require any other Visustella plugins?
 

Caboclo

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I have this same doubt.
So wait hold on. Is Tiled free for use in a commercial game if I use my own graphical assets or what? It's free to download.

Also, does this require any other Visustella plugins?
 

pennylessz

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I have this same doubt.
I know there's a pretty good map editor in the Luna plugins thread if you'd rather look at that one, otherwise, we're just going to have to wait.
 

Archeia

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I have a question: Can I develop a commercial game with just the script, of course, minus the tilesets and everything that includes? I just want the script because I find it extremely useful.
Yes the script is fine. If you download the script there should be a Terms of Use in it.

So wait hold on. Is Tiled free for use in a commercial game if I use my own graphical assets or what? It's free to download.

Also, does this require any other Visustella plugins?

Tiled is an open source map editor. So yes, you can use it to make maps for your commercial game. I explicitly stated my assets are just not allowed for use (the tilesets and characters that are obviously custom). :rhappy:

In the plugin file itself:
*============================================================================
* Requirements
* ============================================================================
*
* This plugin is made for RPG Maker MZ. This will not work in other iterations
* of RPG Maker.
*

And the ToU in the plugin file itself.
============================================================================
* Terms of Use
* ============================================================================
*
* 1. These plugins may be used in free or commercial games provided that they
* have been acquired through legitimate means at VisuStella.com and/or any
* other official approved VisuStella sources. Exceptions and special
* circumstances that may prohibit usage will be listed on VisuStella.com.
*
* 2. All of the listed coders found in the Credits section of this plugin must
* be given credit in your games or credited as a collective under the name:
* "VisuStella".
*
* 3. You may edit the source code to suit your needs, so long as you do not
* claim the source code belongs to you. VisuStella also does not take
* responsibility for the plugin if any changes have been made to the plugin's
* code, nor does VisuStella take responsibility for user-provided custom code
* used for custom control effects including advanced JavaScript notetags
* and/or plugin parameters that allow custom JavaScript code.
*
* 4. You may NOT redistribute these plugins nor take code from this plugin to
* use as your own. These plugins and their code are only to be downloaded from
* VisuStella.com and other official/approved VisuStella sources. A list of
* official/approved sources can also be found on VisuStella.com.
*
* 5. VisuStella is not responsible for problems found in your game due to
* unintended usage, incompatibility problems with plugins outside of the
* VisuStella MZ library, plugin versions that aren't up to date, nor
* responsible for the proper working of compatibility patches made by any
* third parties. VisuStella is not responsible for errors caused by any
* user-provided custom code used for custom control effects including advanced
* JavaScript notetags and/or plugin parameters that allow JavaScript code.
*
* 6. If a compatibility patch needs to be made through a third party that is
* unaffiliated with VisuStella that involves using code from the VisuStella MZ
* library, contact must be made with a member from VisuStella and have it
* approved. The patch would be placed on VisuStella.com as a free download
* to the public. Such patches cannot be sold for monetary gain, including
* commissions, crowdfunding, and/or donations.
*
* ============================================================================
* Credits
* ============================================================================
*
* If you are using this plugin, credit the following people in your game:
*
* Team VisuStella
* * Daniel "Kaliya" Deptula


This is a pretty slick plugin; that TileD can produce some awesome work and I imagine the translation must've been no small feat!

But wasn't this released a while ago?
Ahh yeah- but just on a different site. My bad :aswt:
They all start to blend together after a while.

You'll find this one incredibly different than MV version! :rwink:
 
Last edited:

Caboclo

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Oh, thanks Archeia. I use in a project in future.
 

Caboclo

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I Edit. I had posted in the wrong tab hahahahha.
 

shaynec1981

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@Archeia, where should I go to request a seemingly simple compatibility patch for the TileD plugin for MZ?
 

shaynec1981

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@Archeia, alright. Thanks! I'm using Cyclone Movement for close to pixel movement. However during the Game_Map flagged tile check, at least, Cyclone Movement returns the target tile in a float due to the partial step movement and your TileD script does not like this. I tried to fix it myself by unminifying the code and round the float to an int but even after prettying the code I don't understand what I'm seeing in the TileD script
 

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