- Joined
- May 18, 2016
- Messages
- 11
- Reaction score
- 13
- First Language
- English
- Primarily Uses
- RMMV
Note: As of RPGMaker MV 1.3 this plugin is broken (probably due to the introduction of ShaderTilemap). I'm posting the code here anyway in case it helps someone else.
View attachment YED_Tilemap.js
is a replacement file of 1.2.0 version of the Tiled plugin found here that allows both Tiled maps and RPGMaker MV maps to be used in the same game, and also adds support for tileset properties.
Features
- Allows both Tiled and RPGMaker MV maps in the same game
- Tileset properties for Tiled maps
How to Use
In addition to declaring a property on an entire layer, you can now set the properties "collision", "arrowImpassableUp", "arrowImpassableDown", "arrowImpassableLeft", "arrowImpassableRight", "bush", "ladder", "counter", "damage", "terrainTag", and "region" on the individual tileset tiles (similar to how it is done in base RPGMaker MV). By default, all tiles have a "don't care" attitude toward these properties. The plugin starts at the highest layer, and asks each layer for the property in sequence until it gets an answer. The first layer to respond (a number for terrainTag and region, "true" or "false" for all other properties) determines the effective setting. Arrows (true or false) will trump the general collision property for a given layer (note that a right impassable tile will be counted as a "don't care" when moving up).
Tileset properties can be either internal or external (in other words, you can now define the tileset properties in a .json file next to the tileset image, and reuse the same properties on multiple Tiled maps).
Terms of Use
My contributions to the plugin are free for both commercial and non-commercial purposes. See the original thread (linked above) for more information.
Author's notes
tried to do this as an extension instead of a replacement file, but in order to play nice with both Tiled maps and RPGMaker MV maps, you would have had to pull in one plugin before the Tiled plugin, and another one after it.
View attachment YED_Tilemap.js
is a replacement file of 1.2.0 version of the Tiled plugin found here that allows both Tiled maps and RPGMaker MV maps to be used in the same game, and also adds support for tileset properties.
Features
- Allows both Tiled and RPGMaker MV maps in the same game
- Tileset properties for Tiled maps
How to Use
In addition to declaring a property on an entire layer, you can now set the properties "collision", "arrowImpassableUp", "arrowImpassableDown", "arrowImpassableLeft", "arrowImpassableRight", "bush", "ladder", "counter", "damage", "terrainTag", and "region" on the individual tileset tiles (similar to how it is done in base RPGMaker MV). By default, all tiles have a "don't care" attitude toward these properties. The plugin starts at the highest layer, and asks each layer for the property in sequence until it gets an answer. The first layer to respond (a number for terrainTag and region, "true" or "false" for all other properties) determines the effective setting. Arrows (true or false) will trump the general collision property for a given layer (note that a right impassable tile will be counted as a "don't care" when moving up).
Tileset properties can be either internal or external (in other words, you can now define the tileset properties in a .json file next to the tileset image, and reuse the same properties on multiple Tiled maps).
Terms of Use
My contributions to the plugin are free for both commercial and non-commercial purposes. See the original thread (linked above) for more information.
Author's notes
tried to do this as an extension instead of a replacement file, but in order to play nice with both Tiled maps and RPGMaker MV maps, you would have had to pull in one plugin before the Tiled plugin, and another one after it.
Last edited by a moderator:



