TileD Plugin (Version 1.3.0+ Released)

Discussion in 'JS Plugin Releases (RMMV)' started by Archeia, Nov 17, 2015.

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  1. BJÖRN

    BJÖRN Artist Member

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    Many thanks Yami and Archeia for developing such an awesome looking plugin! It's great to see that it is possible to load Tiled's maps in RPG Maker MV directly, and I'm sure the additional flexibility offered by Tiled can benefit many in making their maps.

    Of course, some will miss certain features present in RPG Maker's map editor. As was said earlier, Tiled is free software so anybody could extend it as needed. And I am in fact still actively developing it thanks to voluntary support I receive from users each month. I would really welcome your feedback or any suggestions to improve Tiled or to enable better RPG Maker integration. Your suggestions are welcome either on the Tiled forum or on the Github issue tracker.

    I'm currently working on Tiled one full day a week and am trying to reach enough support to work two full days/week on Tiled. Thanks!
     
    Last edited by a moderator: Nov 20, 2015
    #61
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  2. Mistral

    Mistral Villager Member

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    And I'm back again with a new problem D:

    I didn't thought about testing it this morning but now this happens when trying to load a saved file : http://i.imgur.com/NBSEDMO.png . Again, I tested it in a new project with no other plugins, with and without an upper layer, thinking it was perhaps the problem, but to no avail.
     
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  3. Shaz

    Shaz Veteran Veteran

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    Is that a game that was started AFTER adding the plugin?  Or was it started and saved prior to adding it?
     
    #63
  4. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    I just tested. It saves and loads normally. Don't use an older save file!
     
    Last edited by a moderator: Nov 20, 2015
    #64
  5. Mistral

    Mistral Villager Member

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    Weird. I thought it might be the problem but I took a whole new project, and tested it, the same error still happens. I tested it a bit more : it does happen if you save, close the game window, reopen it and try to load, but doesn't if you save, go back to the game title and try to load.
     
    #65
  6. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    Yeah right before that post I tested again to be sure (since I just woke up) and indeed the error comes when you close the game.

    We'll have to look at it tomorrow ;~;
     
    #66
  7. DMJohn0X

    DMJohn0X Veteran Veteran

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    That is a shame. Parallaxing method seems to severely lag mobile ports. I was hoping we could do it in-editor and perhaps save some fps.

    Also, Thanks so much, Bjorn. TileD is a great tool. I've played around with it before. I love your work!
     
    Last edited by a moderator: Nov 20, 2015
    #67
  8. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    Version 1.1.2 is up. Saving and Loading Works properly now and I tested Map Transfer, Battles Battleback and Map Battlebacks. There should be no issue vanilla wise :)
     
    Last edited by a moderator: Nov 21, 2015
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  9. DMJohn0X

    DMJohn0X Veteran Veteran

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    So maps made in TileD cannot be displayed in the MV Editor and the MV editor is still needed to event with?

    I'd love to see a small demonstration as to how to quickly make a map using 24x24 or some other non-standard tile size that doesnt translate well to MV and eventing on it afterwards.

    Also,one of the big draws for TileD was the ability to parallax within it. Can we still get this and not have to use the annoying bind to map plugin?
     
    #69
  10. cdaz

    cdaz Villager Member

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    Wow !!! 

    This is Super Cool !!!

    I'm Alway hate VX & MV Map system and want to use XP style on MV.

    (MV is Good but I hate that every thing in MV are block just like Lego or Mind Craft

    I love 16 bit style of XP more than new Lego Style map)

    but.... however 

    Is this plugin can work with [Kaus Ultimate Overlay] and [Terrax Lighting system]?.

    If it work this just like some kind of miracle for me.
    (Sorry if someone already ask this question before)

    Any way thank you very much for this awesome plugin.
     
    Last edited by a moderator: Nov 21, 2015
    #70
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  11. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    yes. It's called Image Layers as we said in instructions.

     

     
    Last edited by a moderator: Nov 21, 2015
    #71
  12. charblar

    charblar Villager Member

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    I posted an older video aa page or two back from back before MV came out, gave all the new footage to Nessy and she's doing a new video so that should be out soon.
     
    #72
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  13. arcthemonkey

    arcthemonkey Veteran Veteran

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    This is enormous. I can't thank the people responsible for this enough. I'm stoked to see how well it works out. I'll test ASAP!
     
    #73
  14. MikePjr

    MikePjr Artist Veteran

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    I can't even wrap my brain around this stuff.

    There is a way to do auto tiles and animated tiles in TileD but dayum... i kinda wish you could just use TILED to draw a map with then just use parallaxing.

    Like draw it out, take a photo some how.. and use it.

    I dunno...

    I hope the next RPG Maker solves this issue on it's own, options for tile sizes and maybe go back to the old way of doing auto tiles.

    Anyhow, i don't mean to upset or offend.. just giving my thoughts.

    I'm still getting used to TileD...
     
    Last edited by a moderator: Nov 21, 2015
    #74
  15. DarkSlayerEX

    DarkSlayerEX Veteran Veteran

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    Animated tiles might be easier to do if  animated Gif support is implemented into the Tileloader. Just a thought.

    Note I am not referring to auto-tiles. Just tiles that animate.
     
    Last edited by a moderator: Nov 22, 2015
    #75
  16. charblar

    charblar Villager Member

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    You can export each layer of your TileD map as a transparent png file and do exactly that (as long as you have a script for doing parallax), you just won't have as many layers though.Either was your not going to be seeing the maps in the editor unless your planning on working at 48x48 and you could put like a parallax just for reference while placing events.

    But anyways as I've said before we're getting a video set up just give it a little bit of time.
     
    #76
  17. DMJohn0X

    DMJohn0X Veteran Veteran

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    Thanks, I appreciate that. Sometimes people who are familiar and actively work closely with a product will explain things in ways that seem common sense and direct, but for those without the same reference of mind and experience, they are not clear.

    While a picture speaks 1000 words, a 45 second video speaks near 100 times that.
     
    #77
  18. kaine

    kaine Veteran Veteran

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    I have a problem with the teleporters.

    I used the teleport with the quick creation event, but still does not change the map, despite the requirement to switch to Map # 2.

    In addition to not change the map, I find the events of map # 2 in the map # 1.

    Same thing if I try to replicate the example shown in this image.

     


    [​IMG]
     
    #78
  19. felsenstern

    felsenstern Veteran Veteran

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    Wow, that thing will save me so much time. Now this is really a reason to look forward to switch to MV. No more nasty "shift-click" and "click-omg-all-my-shift-clicks-are-gone" and the best, I am already using TileD to create my maps before I redraw them in Ace. Thanks a lot for the effort!
     
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  20. 203x

    203x Warper Member

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    Great Plugin!!!

    You can join change the layer visible in the game would be great.

    It will be able to do a lot of things.
     
    Last edited by a moderator: Nov 23, 2015
    #80
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