Has anyone experiences what is depicted below? Im trying to figure out why that continues to occur. I do not want to continue having to create every map twice. I say twice as I test the map, and it shows a variation of what is below, then I recreate the map a 2nd time, and it fixes the issue.
MZ has more layers and likely what is happening is you are putting a tile down, changing your mind, then putting a new tile on top. Because you put a new tile on top, you think it erased the other one but it didn’t. And because of passability settings, the “erased” tile now shows up when you test your game.
It can be frustrating for sure. The best way to check is to go into the layers tab and see what is on each layer.
effects like that are usually caused by data and tiles that don't fit together, but there are several different possibilities here.
1) are you using incomplete tilesheets?
That means tilesheets that are smaller than the full size expected for the sheet format.
2) are your maps smaller than the screen size?
basically if the map size in tiles is smaller than the screen size in tiles, the engine has problems handling the map data - usually resulting in repeated maps, but in rare cases something might look like your screenshot.
3) tilesheet properties (star passability) like explained above
4) if you're using one of the tile manipulation plugins like doodads, a wrong configuration can cause this
I don't know which ones have been ported to MZ yet...
All, Thanks for the help and responses. First off, it may help Im currently using MZ. I am using the KR and FSM tilesets. They are set for MZ in tile size dimensions. And using the VisuStella plugins. And to the point of the layers... this is a fresh map, with zero tiles added, and that is what shows up when I playtest a blank map. But once I create a second "new" map its free and clear.
no - that is why I asked again and again for your screen size setting.
the minimum map size is the screen size. If you increased the screen size, then even 17x13 is too small.
for example a game set to screen size 1056x816 pixel will require a minimum map size of 22x17 tiles.
If on the other hand you reduced the screen size, then you can use smaller maps - reduced screen size just has a problem with some menues due to being too small for all info.
and you don't have to use all that size, you can make a frame of black borders around smaller rooms - those black borders just have to be tiles, the map itself can't be smaller than screen size
In case of RMMZ, the screen size does not need a plugin to be set, it is set in the advanced section of system 2 of the database, please check there.