Tiles do not show all images

pandadriver

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Hi,

What resolution does a tile need? Because when I use a tile it does not show all the images at that tile.
It also happens with the standard included tilesets from RPG Maker MV. There are just parts missing when adding them to the database
 

Andar

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That most likely means you formatted the tileset wrong.
There are six different tilesheet formats, and each format requires the tilesheet to be placed into a slot it is formatted to.

A1 to A5 are the five autotile sheets.
Any tile formatted for A1 has to go into the A1 slot of the tileset. Placed elsewhere it will not work.
Any tile formatted for A2 has to go into the A2 slot - if an A2 sheet is placed into an A1 slot, it will result in changing the tile on the map as the animation of A1 is done by switching through different tiles.

The sixth format is the format for B-E slots, placing it into an autotile A# slot usually makes some tiles vanish and a mess on trying to map.
 

Sharm

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Are you talking about how autotiles work? Because there are different parts that make up a tile and each of the parts only show up in contextual situations. If you want access to all of them you'll have to make a map using all the possible contexts. It's . . . well, it gets quite big very quickly. But once you have that you can shift click to copy and paste the exact thing into another spot, even another map (as long as it uses the same tileset). If you've imported your own sets in and don't understand the format structure, this is going to probably be what happened. The only sheet in A that doesn't use contextual stuff is A5, and it's not big enough to hold everything needed in a map by itself, even if you limit it to what you need on a bottom layer.
 

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