Tileset A as Event graphic?

Evilmog

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Tried searching the forum for this cause I know it's had to have been asked a bunch of times but with the vague question I have I was getting a bunch of irrelevant results.

So yeah simple question: Is there any way to set Tileset-A as an event graphic? 

I already know my work around if there isn't a way to do it: I'm just not thrilled with doing that :)
 

Shaz

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Only by copying the tile you're after into a different map tile (B-E) or to a character sheet and use it as an event. If it's an A1 tile and it's animated, you'll need to use a character sheet and event, and check the Stepping Anim. button. If it also has to sync with the same tile actually drawn on the map you'll have to play around with the move frequency.
 
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Evilmog

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Fair enough. Sounds like my work around is a bit more straight forward, and won't be as tedious.

Thanks
 

CrawlinUK

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Fair enough. Sounds like my work around is a bit more straight forward, and won't be as tedious.

Thanks
I would be interested in knowing your workaround.
 

Andar

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Just as additional info for others:


Most of the A tiles are autotiles, and those aren't in the 32x32 pixel format needed to become event graphics.


The few that are can be copied into other sheets like Shaz said, but most of the ground tiles have a 64x96 pixel autotile format, and that would need to be cut up and reconstructed into a 32x32 piece before it can be used as an event's graphic...
 
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