Tileset adjustment

Discussion in 'RPG Maker MV' started by Django, May 16, 2018.

  1. Django

    Django Villager Member

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    #1
  2. Andar

    Andar Veteran Veteran

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    What he means is that the tiles are not correctly positioned as tilesheets, for example it mixes autotiles (the big 64x96 pixel structure) with regular 32x32 tiles in the same pictures.

    Go to the help file, it describes the correct structure for the six different tilesheets.
    You need to choose one tilesheet that contains the same type of tile from your tileset, then replace one or more of those tiles to make them usable.
     
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  3. slimmmeiske2

    slimmmeiske2 Little Red Riding Hood Moderator

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    Also, those tiles are made for VXAce, which uses 32x32 tiles. MV uses a bigger size, namely 48x48. So either you make your map in a different program (like TileD), use a plugin that changes the engine's tilesize to 32x32 or resize those tiles, so they fit the 48x48 grid.
     
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  4. Django

    Django Villager Member

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    Ook, thanks for the help!
     
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