Tigerbite

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It's been awhile since I touched RPG Maker.  I know VX Ace, the tileset files had to be a certain size (not the 32x32 but the entire length/width of the tileset) where as XP it could be as long as possible.

Is MV the same as Ace?  And if so, what's the max (or must be) size for tilesets?
 

CriticalGames

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As far as I can tell, MV is pretty much the same as Ace when it comes to using tilesets (unfortunately - unlimited tileset size and length was a feature I really wanted to return from XP). Each type of tileset has its own dimensions (e.g. A1 is different to A5), but in general the max size of a tileset (Images B through E, anyway) is 768x768. In my opinion, it's a very confusing and needlessly complex system (what was once one tileset combined with a few autotiles is now 9 separate tilesets) XD

Hope that makes sense!
 
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Shaz

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The MV tileset format is the same as the Ace tileset format. The MV individual tiles are 48x48 instead of Ace's 32x32, so multiply the dimensions of each tileset image by 1.5 to get the MV measurements.


They are also listed in the Help file (F1) under Documentation > Asset Standards.
 

Loki2020

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ACE

A1 and A2 are 512 x 384 pixels

A3 is 512 x 256 pixels

A4 is 512 x 480 pixels

A5 is 256 x 512 pixels

B-E Tilesets are 512 x 512 pixels.

 

X 1.5

MV

A1 and A2 are 768 x 576 pixels

A3 is 768 x 384 pixels

A4 is 768 x 720 pixels

A5 is 384 x 768 pixels

B-E Tilesets are 768 x 768 pixels.
 

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