Tileset Dimensions

Tigerbite

Villager
Member
Joined
Mar 16, 2013
Messages
22
Reaction score
4
First Language
English
Primarily Uses
It's been awhile since I touched RPG Maker.  I know VX Ace, the tileset files had to be a certain size (not the 32x32 but the entire length/width of the tileset) where as XP it could be as long as possible.

Is MV the same as Ace?  And if so, what's the max (or must be) size for tilesets?
 

CriticalGames

Veteran
Veteran
Joined
Aug 8, 2014
Messages
220
Reaction score
65
First Language
English
Primarily Uses
As far as I can tell, MV is pretty much the same as Ace when it comes to using tilesets (unfortunately - unlimited tileset size and length was a feature I really wanted to return from XP). Each type of tileset has its own dimensions (e.g. A1 is different to A5), but in general the max size of a tileset (Images B through E, anyway) is 768x768. In my opinion, it's a very confusing and needlessly complex system (what was once one tileset combined with a few autotiles is now 9 separate tilesets) XD

Hope that makes sense!
 
Last edited by a moderator:

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
39,413
Reaction score
12,947
First Language
English
Primarily Uses
RMMV
The MV tileset format is the same as the Ace tileset format. The MV individual tiles are 48x48 instead of Ace's 32x32, so multiply the dimensions of each tileset image by 1.5 to get the MV measurements.


They are also listed in the Help file (F1) under Documentation > Asset Standards.
 

Loki2020

Maestro
Member
Joined
Oct 19, 2015
Messages
15
Reaction score
23
First Language
Engrish
Primarily Uses
ACE

A1 and A2 are 512 x 384 pixels

A3 is 512 x 256 pixels

A4 is 512 x 480 pixels

A5 is 256 x 512 pixels

B-E Tilesets are 512 x 512 pixels.

 

X 1.5

MV

A1 and A2 are 768 x 576 pixels

A3 is 768 x 384 pixels

A4 is 768 x 720 pixels

A5 is 384 x 768 pixels

B-E Tilesets are 768 x 768 pixels.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Why you do this? Now I have to buy the new RPG Maker xD
I've always dreaded planning for my games so I just didn't plan at all. That... didn't work out after all. :kaosigh:
Turns out it can be kind of fun if you keep the scope small and don't take it way too seriously.
well... for the first time in months... I feel like my game is headed towards something again. I finally have it where I won't be drawing battle assets for the rest of the year...
What I would give to actually get some feedback on my game...

Forum statistics

Threads
99,568
Messages
966,851
Members
131,217
Latest member
sayb
Top