Joey Camarillo

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Hi, so I spent some time using a program to make the default tileset into a 8 bit looking theme. Yet when I resized them they appear way to big. Can anyone help me out with this? Or even better can anyone help me resize them. Below are some examples of what I'm talking about.bAAAAAElFTkSuQmCC_PixelScaled.png 1P7dFAooEBgFVbAwCrPnYNAH8FISlZOq1oKxsAAAAASUVORK5CYII=_PixelScaled.png bAAAAAElFTkSuQmCC_PixelScaled.png C9aJbW+FkGghAAAAAElFTkSuQmCC_PixelScaled.png SaAcXyaAK7bX5e2ziVIRGBcfU0A4w84IiiKVxPAJoBLzyGV7Y8mgP8D02dMNaroHpUAAAAASUVORK5CYII=_PixelScaled.png
 

mlogan

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I've moved this thread to Resource Support. Thank you.



Can you please elaborate on what you did to resize them? I'm not familiar with the program. Also, what default tileset did you use and what engine are you intending to use it in, that you need resizing? This information will help us know how to help you.
 

Joey Camarillo

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I'm currently using MV and most of those are MV default graphics. Some are user created graphics.
 

mlogan

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If they are MV default and you are using them in MV why are you trying to resize them?
 

Joey Camarillo

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because when I made them into 8 bit versions of themselves I increased the size to better work on them. Sorry I should of explained better. The main problem is that I don't remember by how much I increased their size. But when I'm trying to resize them it doesn't work
 

Kyoku

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If you don't remember the scale just make it into a separate copy and compare it to the original. If you don't have an original, then make a base project and find the original there.
 

Sharm

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The help file also has the information on what size the images need to be.
 

Andar

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Instead of scling by percent, have your image program scale to a fixed size - the size you'll need for the tilesheets to work, because those have a fixed size. That fixed size depends on which tilesheet you're working on, you can find them all in the hekp files.
 

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