Tileset Import gone wrong?

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A custom tileset I try to import loses 90% of the tiles. I don't even get transparencies in the missing tile places, they just aren't there. Some other tilesets have lost transparencies altogether and display a solid white background. Not sure what to do at this point. or where to start. Any help would be appreciated greatly. Using VX Ace.
 
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Kes

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'Tech Support' is for when you cannot get the engine to run.

I've moved this thread to RPGMaker VXAce. Please be sure to post your threads in the correct forum next time. Thank you.



Are you importing these tiles using the Resource Manager or copying them directly into the tilesets folder?
 

Andar

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Which of the six different formats does your tilesheet have, and into which slot do you install it?
Installing a tilesheet formatted for B-E into the A1 slot will remove most of its tiles for example because the A1 slot is intended for animated autotiles (192*96 Pixels for a single tile)
 

Shaz

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Can you show us your custom tileset that you're trying to import, and a screenshot of the Tilesets tab, with the tileset selected, so we can see where you're putting everything?
 
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I used the resource manager and when that didn't work I placed them directly into the folder. as for formats and slots, i had no idea of the restrictions of the slots as for the formats, I don't exactly even know what you are referring to. I'll get some screenshots up after work today.
 

Andar

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The different formats and spots are described in the help file, or you could simply check the existing tilesheet pictures and compared them.
 
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I can't upload screen shots of the tileset due to licensing. Currently reviewing over the help file in detail. I will update by the end of the weekend. My son gets a dog tomorrow, so it's a big day!
 

mlogan

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What tileset are you trying to upload? Most of the time, a screenshot of it in editor is safe and not considered distributing them.
 

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