Tileset physics?

Ebonfix

DaRealOG
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okay so I was wondering. Can someone make a script (using the "note" box in the tileset menu) for physics. like

"A2" "2" "1"

so A2 means "A2". "2" would mean where the script would locate the tile. "1" would be a effect like "ice" which means "slippery"

Effects:

1:Ice

2:fire (burns)

3:mud(slow)

4:spikes(hurts)

5:poison(like the purple water)

Etc.

I was thinking like.Make the script. then make it where the user of the script has to put it in the "note" tab of the RPG maker vx ace "Database" screen.

Is that possible?
 

Andar

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I've moved this thread to Script Request. Please be sure to post your threads in the correct forum next time. Thank you.

Scripts is for presenting scripts that you have written yourself

That said, have you checked the master script list?

I know there are scripts available for force move tiles, for slippery tiles, scripts linking tiles to common events and more.

And what would not be doable directly would be able to use a common event execution to get the effect.
 

Ebonfix

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1.sorry I am skrub

2.no I haven't

link plz?
 

Andar

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the link to the MSL is in several places in the script forum, or you can follow the first link in my signature (starting point).

If you never used a script before, follow the link "how to use a script" from my signature.
 

MeowFace

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There's one request right below this tread asking for the slippery script and it's solved.

You might be able to find your solution for 1 there.

http://forums.rpgmakerweb.com/index.php?/topic/45353-looking-for-a-slip-script/

Your request: 2,4,5 is the same. just set your tile to damage tile in your tileset editor.

Although 4 will be more effective using a trap event.

3 can either be done by a parallel event that set the player's speed depends on terrain tag/region. Or, you can try this script:

But it's not only slowing down the player but sinking them as well.

http://www.rpgmakervxace.net/topic/27785-quicksand/
 

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