Tilesets not showing up in editor?

quackgyver

I make retro games for astrojone.com
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For some reason tilesets aren't showing at all, for a specific project in RPG Maker MZ.

See images:

Screen Shot 2021-07-28 at 01.06.57.pngScreen Shot 2021-07-28 at 01.06.46.pngScreen Shot 2021-07-28 at 01.08.30.png

Any help on how to troubleshoot this would be appreciated.
 

Finnuval

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Most likely you have it set to event placement instead of mapping
 

JacSkulls

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1627427981450.png

Where that thing shows is where you need to be. Another thing would be...

To click on the map, make sure you have that specific Tileset listed.

Which is...

1627428125335.png

And then you press space or right click and hit edit.

1627428193098.png

Just click on that thing and you should be good to go.

EDIT:

Hold up. On closer inspection... I notice it is already on Mapping Placement. Never ran into that issue before.

Another EDIT.
Try to refresh the map by selecting another map.

Final EDIT........
Make sure your corescript is up to date. Don't know how? Click on Game at the top, it's in the tab. Then click on Update Corescript. Not sure if this'll help or not.
 
Last edited:

akoniti

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Is this the same file you're having trouble with here?


It seems like there are a lot of issues with it if so, and every engine object being named 'Test' confuses things a bit.

Since it doesn't appear that much work has been done outside of nuking default objects (I could be wrong, maybe you've done a bunch we haven't seen thusfar), have you considered a fresh start?
 

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