Tilesets that match or are similar to the first seed materials

Phade102

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Hi all, sorry for posting so much, i'm just wondering if anyone knows some tilesets (Paid or free) that will go well with the first seed materials dlc? my rpg is made up of them right now, and the RTP is just too bright to go with it.
 

slimmmeiske2

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MV Resources is for those sharing resources.

I've moved this thread to Resources Requests. Please be sure to post your threads in the correct forum next time. Thank you.

 

Gabrelik

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Between the Town of Beginnings and Woods and Cave Tiles, FSM covers quite a bit. They also seem to be releasing a new set in the near future, as hinted here?

Is there a particular tile you need? If you own these two existing sets, we can probably edit what you require. If it is not too crazy, that is. :D
 

Phade102

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Between the Town of Beginnings and Woods and Cave Tiles, FSM covers quite a bit. They also seem to be releasing a new set in the near future, as hinted here?

Is there a particular tile you need? If you own these two existing sets, we can probably edit what you require. If it is not too crazy, that is. :D
I love the amount of options i have in both of those sets. I can do a lot, but the two things they dont have are snow tilesets and desert tilesets, both of which i'd love to use (The snow more than the desert) which is why i'm looking for some tilesets based around those, the default RTP is very limited in that regard.
 

Gabrelik

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Hmmm, if you are needing complete sets and the brightness of the RTP is the only issue you have with it, perhaps we could just reduce the saturation a bit? Which RTP sheet has what you need, but seems too bright? I might be able to just compare it to the FSM color palette and adjust it accordingly. It is not a perfect solution by any means, but may help you integrate them a bit better? Can't think of any other style that would work well with the FSM.
 

Phade102

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Hmmm, if you are needing complete sets and the brightness of the RTP is the only issue you have with it, perhaps we could just reduce the saturation a bit? Which RTP sheet has what you need, but seems too bright? I might be able to just compare it to the FSM color palette and adjust it accordingly. It is not a perfect solution by any means, but may help you integrate them a bit better? Can't think of any other style that would work well with the FSM.
I'd just love the base RTP sets to have a less saturated version. I mean, I dont mind the RPT at all but its far too bright to go well with the FSM tiles. I don't expect anyone to do anything for me, I just dont have any knowledge how to do this all myself.
 

Gabrelik

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You can begin with downloading GIMP. It is a wonderful program for getting started on these kinds of things, and extremely powerful considering that it is absolutely free. You can even find artists on Deviantart, etc, who have taken the time to make additional add-ons such as brushes, etc, and allow their use when credit is properly given.

Once downloaded, you can open the program, and then open the tileset you would like to edit. Under "Colors", there is an option called, "Hue Saturation", where you can make adjustments to Hue (the color, essentially), Lightness/Darkness, and most importantly to this endeavor, the Saturation, which basically controls the level of color within your subject piece. By lowering this Saturation bar to your liking, you might be able to get close to what you are looking for.

There are many other color options in GIMP worth exploring, and I would highly recommend it for anyone who wishes to make custom changes to their game project. It is an easy program to get comfortable with, and there are TONS of youtube tutorials if you get stuck.

Let me know if you have any other issues, and I hope this helps!
 

Phade102

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You can begin with downloading GIMP. It is a wonderful program for getting started on these kinds of things, and extremely powerful considering that it is absolutely free. You can even find artists on Deviantart, etc, who have taken the time to make additional add-ons such as brushes, etc, and allow their use when credit is properly given.

Once downloaded, you can open the program, and then open the tileset you would like to edit. Under "Colors", there is an option called, "Hue Saturation", where you can make adjustments to Hue (the color, essentially), Lightness/Darkness, and most importantly to this endeavor, the Saturation, which basically controls the level of color within your subject piece. By lowering this Saturation bar to your liking, you might be able to get close to what you are looking for.

There are many other color options in GIMP worth exploring, and I would highly recommend it for anyone who wishes to make custom changes to their game project. It is an easy program to get comfortable with, and there are TONS of youtube tutorials if you get stuck.

Let me know if you have any other issues, and I hope this helps!
Ill give it a try. Thanks =)
 

Phade102

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@Phade102 did you see the set I posted which was a resize of the Ace sized Mack tiles?
No I didnt Grandmadeb! Where would I be able to find that?

EDIT: I found the post you had made on them, however it appears the link that used to link to the full set no longer works.
 

Phade102

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It looks like the links to the full tileset was removed, and I'd love more than just the buildings. thank you very much anyway GrandmaDeb =)
 

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