- Joined
- Aug 19, 2016
- Messages
- 31
- Reaction score
- 6
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In my game , I have two experimental elements, "Time" and "Sound" elements.
Time element is good for interrupting enemies, and it also involves in agility-related buffs.
Meanwhile for the "sound" element, I focus on creating the volatility of the damage, for example the damage inflicted can be around 10-300%.
Is this really good? Anyone would like to add?
Time element is good for interrupting enemies, and it also involves in agility-related buffs.
Meanwhile for the "sound" element, I focus on creating the volatility of the damage, for example the damage inflicted can be around 10-300%.
Is this really good? Anyone would like to add?
