Time Bandits

Burgerland

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Download: https://www.dropbox.com/s/53kz6p678n4lgoo/Game.exe?dl=0


You are Basilio Bandido, a Mexican Old West cow-herder who must save space and time from Miller the Killer, a murderer and thief who's gone back in time to eight ancient kingdoms (Japan, Arabia, Russia, Hawaii, Egypt, Europe, Aztec, and India) with your favorite cow - that's unwittingly eaten the wand of a time-traveling fairy, who needs it back - to wreck havoc. To accomplish his goal, Miller has taken control of the eight kingdoms. You must free these kingdoms from him - but first, you need four keys, found in four mazes in each kingdom, to open the door of a kingdom's palace and face the kingdom's puppet-king (who's under Miller's control). These four mazes are so dangerous, nobody has ever finished them; but it's up to you to do just that. Besides this, you'll have to fight and recruit ancient armies, haggle with shop owners, overcome booby traps, and journey through history - and sometimes, meet ancient people along the way - to get to and defeat Miller.


This is the new plot of the game. Before, the game was about you being a time-traveling sheriff, with a time-traveling cowgirl sister named Martita, who save a fairy from Miller and get a wish, but, in order for the fairy to grant you the wish, she needs 32 ancient treasures to catalyze her magic. Hence the game's title, because you would be stealing said treasures. This is actually the plot you'll find in the game, because the artist and I haven't implemented the new plot yet - we just thought up the new plot yesterday. That being said, we're looking for something more. We think mazes and booby traps, battles, recruiting armies and fighting armies, journeying in the past, talking to ancient people, and time traveling aren't good enough for the game, but we're not sure what else to add to the game.


At one point, I was thinking of you confronting the Czar in Moscow, when he was going to blow the city up (to get rid of you), before he calls on an army of soldiers, war bears, and yetis to attack you and your army of samurai, knights, and other out-of-time soldiers in a timed battle, to the theme of something akin to Tetris Orchestra Remix:
 

Burgerland

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The artist wants to do each world a different color and style, including Basilio's sprite and the text windows.
 

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

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