- Joined
- Mar 15, 2019
- Messages
- 26
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMMV
Hi all
I'm trying to set up a framework for my time cycle which is based on events adding to a 'Hours' variable, and which at certain points tints the screen (which is working well).
I've made 'Night' versions of my maps, and had hoped that adding a simple conditional branch to the transfer points would allow a nice smooth shift for the player see below). However, it only works one way and I have no idea why (something to do with the variables not being read)? For example, enough hours are added to the 'Hours' variable for the time to get to night. The player goes into the Inn and is transferred to the 'Inn (Night)' map. When the player leaves though, it doesn't transfer them to the 'Village (Night)' for some reason, and vice versa.
Any ideas why please?
I'm trying to set up a framework for my time cycle which is based on events adding to a 'Hours' variable, and which at certain points tints the screen (which is working well).
I've made 'Night' versions of my maps, and had hoped that adding a simple conditional branch to the transfer points would allow a nice smooth shift for the player see below). However, it only works one way and I have no idea why (something to do with the variables not being read)? For example, enough hours are added to the 'Hours' variable for the time to get to night. The player goes into the Inn and is transferred to the 'Inn (Night)' map. When the player leaves though, it doesn't transfer them to the 'Village (Night)' for some reason, and vice versa.
Any ideas why please?