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- Mar 30, 2013
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So what I'm trying to do is make a time system much like Persona 3 and 4's through events, conditional branches, variables and switches. Problem is, I can't pinpoint exactly how...
How the system works is, you wake up and it's Morning. You go to school and it becomes Afternoon. Then, you do an activity and once you do, it automatically sends you back home for Evening. My game will have dungeon crawling that takes place during Midnight. Then the player goes to sleep, wakes up, and the cycle repeats again. I can't exactly figure out how to do this.
I already have my HUD graphics made, they contain:
- Base HUD (that goes underneath the variables)
- Every day of the week
- Every month
- Every day in the month
- The times of day (Morning, Afternoon etc)
I have a basic idea of how to do this but I don't know where to start. Could someone point me in the right direction? I've seen guides that base off the same idea, except with a clock system, and I've tried to build off those but to no avail...
How the system works is, you wake up and it's Morning. You go to school and it becomes Afternoon. Then, you do an activity and once you do, it automatically sends you back home for Evening. My game will have dungeon crawling that takes place during Midnight. Then the player goes to sleep, wakes up, and the cycle repeats again. I can't exactly figure out how to do this.
I already have my HUD graphics made, they contain:
- Base HUD (that goes underneath the variables)
- Every day of the week
- Every month
- Every day in the month
- The times of day (Morning, Afternoon etc)
I have a basic idea of how to do this but I don't know where to start. Could someone point me in the right direction? I've seen guides that base off the same idea, except with a clock system, and I've tried to build off those but to no avail...
