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After two unsuccessful attempts at tutorial time systems, I've pieced together my own. It starts working just fine, but when I change maps or the minutes go past 10 it resets to 00:00. I started it out with a loop, then into a wait 60 that leads into a control variable [minutes] +1. I made an if statement where if the minutes equal to 60, they reset to 0 and the hour variable increases by +1. Then it repeats from the beginning, or at least it's supposed to. I made a parallel event in the starting area that triggers the cycle, and when I check the clock I made it reads the time well, for example 8:09. As soon as it's supposed to become 8:10, it flashes back to 00:00. This also happens shortly after I transport. Am I missing something? Thanks!

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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