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~ CLICK HERE to download it now at the IGMC Contest Page! ~
I created my IGMC entry timeblazer with one primary focus: create unique gameplay that people will truly enjoy playing. I feel like I got the 'enjoyment' part right, but so far I've failed spectacularly - and I mean spectacularly - at the 'people' element of that equation.
With so many other entries out there with frankly better marketing than I was able to provide my own game, timeblazer has flown way under the radar since its release on the final day of the contest. I decided it was time to open up a topic here and shamelessly promote my work to you (yes, you!) and humbly ask that you give it a try if you've got the time.
I know there are nearly a thousand other contest games you could spend that hour with, but if you give timeblazer a chance, I bet you'll find things you didn't think RPG Maker can pull off - and more importantly, I think you'll have a good time doing so.
I'd truly appreciate any feedback about what you liked, what you didn't, and what you'd like to see in future versions of the game. And I'm willing to pay back the favor - if you're also looking for people to try out your IGMC game and give you an honest opinion about what works and what doesn't, post a link alongside your comments and I'll be happy to give your game a run.
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A few things you'll be able to look forward to if you've got an hour to try out my game:
Action Sequences like you've never seen before in RPG Maker
Shoot down spy probes from atop a high-speed train, slip-slide on icy hills as you dodge giant snowballs, keep track of a shapeshifting impostor as he mingles with unsuspecting townsfolk, and race for the finish line as gelatinous slimes try to bounce you into the abyss - just a few of the dozen-plus experiences waiting for you in timeblazer's action courses.
Each action game is only about a minute long, but I promise you'll find at least a few that will challenge your expectations about RPG Maker. They're fast, they're fun, and most will put both your reflexes and your tactics to the test.
At the end of each action course, you'll receive a rank based on your performance, from the lowly "D" to the incredible "S". You'll want to score as high as possible, because your rank determines the bonuses you'll receive in...
Battles that don't suck
When it comes to RPG battles, I firmly believe in quality over quantity. There are less than half a dozen battles in timeblazer, but each one is a unique experience with its own twists, its own goals, and its own bits of chatter.
Additions to the default battle system such as Skill Cooldowns, an enhanced Critical Hit system, and Rank-based bonuses mean that you'll never, ever find yourself in that stale JRPG pattern of Attack-Attack-Attack-Heal-Attack. Figure out a winning strategy and make use of unique skills to take down a set of equally-unique foes.
And if things are going well, make things exciting for yourself - try to accomplish the optional "Battle Mission" for a given fight by completing an extra goal or winning in a certain fashion. Succeed in this challenging task and you'll score some choice loot!
A fun way to spend an hour (or three)
The presentation is simple and the story is just a fun, often playful and occasionally heartfelt romp alongside some (hopefully) likable characters. With only a few weeks of development and one hour of game time to work with, I focused on creating unique gameplay that you will straight-up have fun playing, and I think timeblazer shows off that focus.
And between the randomized elements in action game setup, the wide variety of ways to play a battle, and the ability to buy different skills and gear to build your characters how you like, each playthrough should present something new and enjoyable to discover.
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Ready to test your skills?
timeblazer's contest page and download link can be found HERE!
* GOOGLE CHROME USERS: Because the official contest file is a .zip (containing both the game and manual), Google Chrome may identify it as a possible threat. To avoid this happening, you can download the game and manual separately instead: ~ Download the Standalone Game ~ / ~ Download the Standalone Manual ~
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I would have never been able to do it if not for the wonderful playtesting, mapmaking, voicework, and advice from 1ce, Redeye, & TheHonorableRyu. You guys are the best!
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). So when I saw that your game had action sequences, my first thought was "Oh crap, I'm going to hate this..."
