Follower of RNGesus
- Jul 30, 2013
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Timed Attack: Clock
What This Plugin Does:
This is another Timed Attack system that is based of off the ring or clock system from Shadow Hearts.
This Plugin requires the Timed Attack Core.
Have both the Timed Attack Core installed and the Timed Attack: Clock installed underneath it.
Next, use the following Notetags inside the Skill you wish to use the "Timed Attack System":
<Timed Attack: clock> <End Timed Attack>
Once you can set up all of the basic stuff and have it working, you can start to use "attributes".
You can assign attributes to a Skill's Timed Attack by placing things in between the two Notetags:
<Timed Attack: clock> Speed: 5 <End Timed Attack>
This would make it so this Skill's Timed Attack will move at a Speed of 5.
All of the available attributes are listed in the Parameters and in the "Help" section of the Plugin.
Furthermore, you can set up all the default values for every "Timed Attack" in the Parameters.
Using "attributes", one can make it so Skills are all slightly different from one or another.
Setting up Targets:
<Timed Attack: clock> Target 1: 150, 180, #00ff00, 1 Target 2: 220, 260, #0000ff, 1 <End Timed Attack>
As shown above, one can set up multiple targets per each Clock Timed Attack.
There can be a maximum of 5 Targets per each Timed Attack.
Each target has four properties:
– Start Position
– End Position
They must be separated with commas in that order.
The Start/End Positions are based off of angular degrees (example: 0 – 360)
The Power determines how effective hitting this part will be.
1 is about the default amount, but it can be given more of less power (such as 0.5 for half power or 2 for double power). This will be reflected in the $gameTemp.tas_power
You can download the Plugin here:
Sublime Text birthed this Plugin. I helped.
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