- Joined
- Oct 31, 2021
- Messages
- 37
- Reaction score
- 22
- First Language
- greek
- Primarily Uses
- RMMV
Hey there,
I'm using SumRndmDde's Plugin Timed attack core in which a graphic and a cursor is used to determine the power of an attack depending on the timing of your press. The plugin works fine with installation and calculations and such but I seem to have some problem with the damage calculation depending on whether the player presses the button or not.
The problem:
On the description and tutorial of the plugin it shows that the power of an attack is determined by how close to the middle of the Graphic bar the cursor is at. But in reality the attacks are more powerful when the cursor is pressed at the edges of the graphic bar and weaker when pressed in the middle. I'm okay with that, I found a workaround but I would like to know why this occurs.
My main Problem is that if no button is pressed the damage calculation seems to be maxed out rendering my timed attack function useless since a player can just let it run out and get a max calculation in damage. I cannot find why this is happening. I have left all settings of the plugin on default.
Some background, there is no other battle plugin that seems to interfere with it, I only have Yanflys battlecore up and moved some window elements around using SRD's HuD plugin. I also have not touched the calculations or formulas.
Much appreciated for your time.
Edit: The plugin tutorial says use this in dmg formula
(a.atk * 4 - b.def * 2) * ($gameTemp.tas_power) as an example.
It seems in my damage formula i have added the ($gameTemp.tas_power) without it being in a parenthesis. Could this be the reason why the dmg calculation is acting up?
I'm using SumRndmDde's Plugin Timed attack core in which a graphic and a cursor is used to determine the power of an attack depending on the timing of your press. The plugin works fine with installation and calculations and such but I seem to have some problem with the damage calculation depending on whether the player presses the button or not.
The problem:
On the description and tutorial of the plugin it shows that the power of an attack is determined by how close to the middle of the Graphic bar the cursor is at. But in reality the attacks are more powerful when the cursor is pressed at the edges of the graphic bar and weaker when pressed in the middle. I'm okay with that, I found a workaround but I would like to know why this occurs.
My main Problem is that if no button is pressed the damage calculation seems to be maxed out rendering my timed attack function useless since a player can just let it run out and get a max calculation in damage. I cannot find why this is happening. I have left all settings of the plugin on default.
Some background, there is no other battle plugin that seems to interfere with it, I only have Yanflys battlecore up and moved some window elements around using SRD's HuD plugin. I also have not touched the calculations or formulas.
Much appreciated for your time.
Edit: The plugin tutorial says use this in dmg formula
(a.atk * 4 - b.def * 2) * ($gameTemp.tas_power) as an example.
It seems in my damage formula i have added the ($gameTemp.tas_power) without it being in a parenthesis. Could this be the reason why the dmg calculation is acting up?
Last edited: