Timed Attack: Mash

Discussion in 'JS Plugin Releases (RMMV)' started by SumRndmDde, Aug 21, 2016.

  1. SumRndmDde

    SumRndmDde Follower of RNGesus Veteran

    Messages:
    224
    Likes Received:
    409
    Location:
    an alternate dimension.
    First Language:
    English
    Primarily Uses:
    RMMV

    Timed Attack: Mash


    by SumRndmDde


    Version 1.00


     








     




    What This Plugin Does:


    Adds a new Timed Attack system that requires the Player to mash a button to get a gauge to a certain point.


    Basic Setup:


    This Plugin requires the Timed Attack Core.


    Have both the Timed Attack Core installed and the Timed Attack: Clock installed underneath it.


    Next, use the following Notetags inside the Skill you wish to use the "Timed Attack System":

    Code:
    <Timed Attack: mash>
    <End Timed Attack>


    Advanced Setup:


    Once you can set up all of the basic stuff and have it working, you can start to use "attributes".


    You can assign attributes to a Skill's Timed Attack by placing things in between the two Notetags:

    Code:
    <Timed Attack: mash>
    Start Amount: 500
    <End Timed Attack>
    This would make it so this Skill's Timed Attack will use 500 for the Start Amount.


    All of the available attributes are listed in the Parameters and in the "Help" section of the Plugin.


    Furthermore, you can set up all the default values for every "Timed Attack" in the Parameters.


    Using "attributes", one can make it so Skills are all slightly different from one or another.


    Smooth Mode:

    Code:
    <Timed Attack: clock>
    Smooth Mode: false
    Tap Gain: 100
    <End Timed Attack>
    The attribute "Smooth Mode" can either be set to 'true' or 'false'.


    While it's not super significant, this changes the visual and mechanical aspects of the Timed Attack slightly.


    If it's set to 'true', that means the animation will be smoother.


    However, this also means that the "Tap Gain" needs to be lower since it is a speed instead of a constant gain.


    A good amount is around 15.


    On the other hand, setting Smooth Mode to 'false' will have the gains become a constant.


    Because of this, the "Tap Gain" needs to be higher in order to compete with the lowering value.


    A good amount is around 100.


    Screenshots:

    image.png


    image-1-1024x576.png



    Download:


    You can download the Plugin here:


    http://sumrndm.site/timed-attack-mash/


    Terms of Use:


    Terms of Use for my Plugins can be found here:


    http://sumrndm.site/terms-of-use/


    Change Log:


    Version: 1.00:


    After years of training, this Plugin was formed out of the power of my Ki.
     
    Last edited by a moderator: Aug 21, 2016
    #1
    bokunoyuki, cekobico, Halrawk and 2 others like this.
  2. GoodSelf

    GoodSelf Zhu Li! Do the thing! Veteran

    Messages:
    505
    Likes Received:
    896
    Location:
    Orlando
    First Language:
    English
    Primarily Uses:
    RMMV
    Loving all your "Timed Attack" plugins. Really helps us add variety to our battles! Thanks again!
     
    #2
    SumRndmDde likes this.
  3. Knightmare

    Knightmare Knight of the Night Veteran

    Messages:
    1,057
    Likes Received:
    107
    Location:
    Central USA
    First Language:
    English
    Primarily Uses:
    RMMV
    Dude I love you videos, you could probably call horseracing if you wanted to, they are also very informative.  Thank you for your contributions to the community and thanks for these timed attack plug-ins, it adds more depth to the battle system. 
     
    #3
    SumRndmDde likes this.
  4. SumRndmDde

    SumRndmDde Follower of RNGesus Veteran

    Messages:
    224
    Likes Received:
    409
    Location:
    an alternate dimension.
    First Language:
    English
    Primarily Uses:
    RMMV



    Thanks for all the support! :D
     
    #4
    GoodSelf likes this.

Share This Page