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- Jan 28, 2014
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For my game , I want a Summoning system which is timed , I got the Skill for Summoning working this far, it looks kinda like this :
"Call common event 1"
Common event looks like this:
Change party member add Summon
Start Timer 60
Activate Switch Summon(This activates another common event)
Common Event 2 (Runs as Parralel Procces which requires switch Summon to be on)
If Timer is 0 Stop Timer
Change Party Member quit Summon
Deactivate Switch Summon
The Problem now is : If the summon runs out in Battle , the battle just ends .
How can I fix that?
"Call common event 1"
Common event looks like this:
Change party member add Summon
Start Timer 60
Activate Switch Summon(This activates another common event)
Common Event 2 (Runs as Parralel Procces which requires switch Summon to be on)
If Timer is 0 Stop Timer
Change Party Member quit Summon
Deactivate Switch Summon
The Problem now is : If the summon runs out in Battle , the battle just ends .
How can I fix that?
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