- Joined
- May 8, 2012
- Messages
- 129
- Reaction score
- 56
- First Language
- Portuguese
- Primarily Uses
- RMMV
Timer Expansion MV v1.0
by Rafael_Sol_Maker
Introduction
People of the World, this is my very first release of a RPG Maker MV Javascript Script (sounds redundant!). It's based on a short RGSS3 script that I did 2 days ago (Yeah, I will release it soon too, before you ask me). Well, I hope you guys find it useful, as it expands one of the more (if not the more) neglected functions of the entire RPG Maker series. Any bugs or problems, please let me know. Suggestions for a next release are welcome as well.
Features
Now you can do...!
Screenshots
There you go:
How to Use
Just like any other script. Put in the correct folder and it will be fine. Add them in your Plugin Manager and don't forget to let it turned ON.
Configure as you prefer, but don't put any crazy values (the robustness still must be far from perfect) and came here crying complaining that it doesn't work.
The commands are real simple and you can see them in Help... Don't put any absurd here too and it should work like a charm.
One quick observation, to better track when the Timer runs out in the Conditional Branch... event command, use the script command $gameTimer.isExpired();
Demo
Not needed at all. If you want to do one for me, however, I can put the link here!
Script DownloadLove it or leave it:
[Rafael_Sol_Maker's Timer Expansion MV v1.0 - Pastebin Download]
FAQ
Putting this section here because the template asks.
Q: Will you answer any question I ask here in this topic?
A: Yes I will, if the question is not too idiot.
Credit and Thanks
- Rafael_Sol_Maker, obviously.
- forums.rpgmakerweb.com Staff for space and support.
Author's Notes
by Rafael_Sol_Maker
Introduction
People of the World, this is my very first release of a RPG Maker MV Javascript Script (sounds redundant!). It's based on a short RGSS3 script that I did 2 days ago (Yeah, I will release it soon too, before you ask me). Well, I hope you guys find it useful, as it expands one of the more (if not the more) neglected functions of the entire RPG Maker series. Any bugs or problems, please let me know. Suggestions for a next release are welcome as well.
Features
Now you can do...!
- Pause and resume the Game Timer;
- Add or subtract more seconds to your timer;
- Change the timer position (choose between the 6 predefined ones);
- Add a suffix and prefix to your timer text, or even change the minute-second separator;
- You can change the way it shows the time remaining, showing only seconds (e.g.: 120 seconds) instead minutes and seconds;
- You can show fractions of seconds to create a sense of urgency;
- And if you're a real time-crazed, you can make the timer blink 2 different windowskin colors when below a amount of seconds you specify;
Screenshot
There you go:
Just like any other script. Put in the correct folder and it will be fine. Add them in your Plugin Manager and don't forget to let it turned ON.
Configure as you prefer, but don't put any crazy values (the robustness still must be far from perfect) and came here crying complaining that it doesn't work.
The commands are real simple and you can see them in Help... Don't put any absurd here too and it should work like a charm.
One quick observation, to better track when the Timer runs out in the Conditional Branch... event command, use the script command $gameTimer.isExpired();
Demo
Not needed at all. If you want to do one for me, however, I can put the link here!
Script DownloadLove it or leave it:
[Rafael_Sol_Maker's Timer Expansion MV v1.0 - Pastebin Download]
FAQ
Putting this section here because the template asks.
Q: Will you answer any question I ask here in this topic?
A: Yes I will, if the question is not too idiot.
Credit and Thanks
- Rafael_Sol_Maker, obviously.
- forums.rpgmakerweb.com Staff for space and support.
Author's Notes
- This work is licensed under a Creative Commons Attribution 4.0 International License.
- Commercial projects allowed, but please let me know if you plan something with this, I really would love to see the results.
- Gimme some suggestions for a next release!
- And have fun!
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