I have an autorun event that sets a common event called "Timer" trigger by a parallel process from a switch called Time. What it "used" to do was switch on the timer in my game event where my characters are trapped in a house fire and have ten minutes to save everyone and get out alive. The timer used to count down from 10:00 and when it got to zero the game would end. However, I have no idea what changed but now when the event occurs the timers just freezes and won't count down. even old game saves when the event was working now has the timer stuck in it's tracks. I am frustrated beyond belief because this timer issue is the last thing I need to finish off the first major segment of my game. The common event has a conditional branch triggered by a parallel process saying if the timer is zero then you burn alive. Time is a switch that is supposed to prompt the timer to appear after if it is called in the autorun event. So please someone give me a suggestion or a helping hand. And no I am using any time scripts whatsoever.