Timer mechanic in battle

Ameer

Veteran
Veteran
Joined
Oct 13, 2018
Messages
85
Reaction score
13
First Language
English
Primarily Uses
RMMV
My problem is that I am trying to make battle where if you don't defeat enemy in certain time . Then game is over but here is what problem I am encountering first of all timer aborts battle but I used Sumrndmdde timer upgrade for it and now my problem is with eventing

I know what I did and it just start over whole event and set timer to 10 seconds again
 

DrDhoom

Monkey Needs a Hug
Veteran
Joined
Mar 16, 2012
Messages
154
Reaction score
156
First Language
Indonesian
Primarily Uses
N/A
You can use a switch to determine whether the timer is set or not, so it won't reset the timer over and over again. Also don't forget to turn the switch off at the start of the battle or after the battle.
Basically like this https://prnt.sc/lvppfj
 

Ameer

Veteran
Veteran
Joined
Oct 13, 2018
Messages
85
Reaction score
13
First Language
English
Primarily Uses
RMMV
@DrDhoom I tried but it didn't work i set up event same as your one
Here's ScreenShot
Cannpture.PNG
It did nothing after timer ends
 

DrDhoom

Monkey Needs a Hug
Veteran
Joined
Mar 16, 2012
Messages
154
Reaction score
156
First Language
Indonesian
Primarily Uses
N/A
The event only run once because the page span is Turn, it will only called once per turn basically. If you change the span to Moment, all inputs will be locked out since the event will run continuously.
Global common event or custom page condition plugin might solve the problem, but I don't know if such plugin exist.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Forbidden - You don't have permission to access /index.php on this server.
I love how people have real technical issues and im all like ''I CANT DECIDE ON A FONT'' :p
So this question doesnt deserve its own thread, but why the hell does the B-Layer gets erased when I draw on the Ground-Layer while the RMXP had 3 individual layers?
Fun fact: I know how to code before I even know parallel process common event works on all maps.

Forum statistics

Threads
95,745
Messages
931,510
Members
126,123
Latest member
SweetBeanSauce
Top