Just finished it. It was delightful. It was fun. I really enjoyed it. congratulations.
One big bug, though.
After the final boss fight, the game semi-froze. I say 'semi' because the water was still animating etc., but sprites didn't move, no dialogue, nothing. It looked like an autorun event got stuck. It happened immediately after the enemy sprites 'fell down'. So I've yet to see the ending.
Insofar as other people have finished and not had this, I wonder if the event assumes something/anything about how the enemies are finished off. I'm just trying to think if there's anything I did that might not be the canonical way of doing things, and to be honest, I can't think of anything.
Hi there, ksjp17! I am glad you enjoyed the game, and I apologise this happened to you!
I am a bit puzzled because in all the playtests and playthroughs, I've never come across this. To be fair, the game does lag a second for me after the sprites fall, but usually the cutscene continues. If you don't feel like playing through the boss fight (and I'm not asking you to) I could record the ending for you?
That's a generous offer, but it's a lot of work. If I decide not to have another go, I notice that Indrah has posted her playthrough, so I could look at that just to find out how the cut scene plays out.
Just finished the game (in 2 hours 23 minutes by the save game count - level 10) and wanted to leave some feedback.
I didn't read the previous comments in this topic so as not to get spoiled.
Here are my notes taken as I played:
Nice font. It's very easy to read.
I start at level 3, interesting.
The description of the items are funny!
CP (Clown Points). Or should he call it Jester Points?
Learning new skills using items: I like that. One possibility could be to have somewhere a choice between two skills and only be able to get one. Just to add some strategy to the fighting style of the player.
Crossing the gap using wooden logs: the event needs a Direction fix checked as the circles became stars when interacted with.
After the eavesdropping on the three mercenaries, if you take the left passage: there seems to be an unlimited supply of apples in the jar with the bucket above it. Probably a self-switch missing.
A lot of interaction so far, that's a good point.
Curiosity and exploration is rewarded fairly.
I can't walk behind the earthstone?
Differents facesets: it's a must and you've done it well. Because having a smiling face whatever is said rarely works. Here you have a palette of faces that makes Tinkles more alive and relatable. And the dialogues were funny too!
Lancelot: If I hadn't read the introduction for your game, I wouldn't have known that Lancelot was my pet mouse. This is not explained in the game before finding the earthstone, in a dialogue mentionning Lancelot as Tinkles's mouse.
The book on the first map is non activable, yet the one on the map on the right is.
The common rats don't do me any damage. I must have a too high DEF stat from the Jester costume (not even Harlequin).
But the Fat rat hit me for 20+ each time.
Left of the tavern: I can walk over the rightmost broken statue.
Ogre boss fight: He's tough, but beatable. And the rewards are worth the pain.
I had a hard time finding the orcwife, as I was looking for an actual orc sprite.
After bringing her to Mashtok, they enter their house but the door does not open. They just disappear before the door.
Yeah, got the Ultimate explorer bonus!
There seem to be a light source in the bottom left part, but I can only see the light halo. And there aren't by the braziers.
The tree log next to the ballons in the north-east is having a black border. Either its "height" is too high or the light halo is too low to cover it. Or the tile has a wrong background?
I laughed at the chamberlain's comment "The realm is doomed"
I had some little black dots on the walls and top wall tiles in the castle. Maybe you edited the tilesheet in an image editor and selected those pixels (and subsequently deleted them) by mistake? Like using the Select by color tool or something similar.
Or is it intented, as there are earthquakes, to show damage to the walls?
I liked the story and the background story. That is, the fight between Master and Magma and how these creatures will eventually reach the surface and conquer it.
Or try, at least
I must say that I enjoyed your game better than a lot of the entries of the IGMC, all done under the same 1-month time constraint.
You did a really good job!
I'm looking forward to playing your next game.
@ksjp17 - Hi there. I sent you a PM with the video link. Hope you can view it fine!
@cabfe - Wow, thanks for the feedback! I had fixed some of these issues (for the next update) but you brought up some I wasn't aware of.
I thought having Tinkles at Level 3 would help since he's going to be solo.
Haha, I know, Tinkles would be offended at Clown, but Clown Points look better than Jester Points to me
Infinite apples and broken statue are fixed, and I never realised about the earthstone and bridge. Will get that looked into, thanks! I also need to look at those black dots on the wall tiles. You're the second person to mention that, but strangely none of my playtesters or Indrah noticed. (Neither did I). I have to look!
I'm glad you enjoyed the dialogue and description of the items, heehee. And the humour too
Garden tree log - I think this has to be with a mapping error I didn't notice. You've got a good eye.
I'm glad you like the facesets. I spent hours and HOURS on those in the limited time I had. Although they are still amateur edits, I tried my best.
Congratulations also for achieving Ultimate Explorer! Again, thank you for playing
Zombie is not the only thing people turned into in this town. There is also something else here. Something has many different names in history, the plague, the black oil, the purity, the filth. And now, it's called the shade.
(Maybe too much X-File reference. )