I'm glad you liked Tinkles, Harmill! I did want people to emphatise with him by the time the final battle and the big (if knowingly cliched) reveal comes along.
I'm also glad you mentioned Wizard Meeko because a sequence involving him and some other content had to be cut due to time constraints (I had to finish this game in a month, or else!). Anyway with that sequence cut, I ended up adding more dialogue Tinkles would comment about his tutor in quite a number of objects. You might be glad to know that in the next update, I plan to introduce some of the cut content
I did want to give players the sense that there's a lot more going on, sorta to remind that the whole world doesn't revolve around Tinkles. After all, all he cares about is getting back home, so this so-called war in the Abyss is the last thing on his mind. And yeah, I already know what's gonna happen in the sequel

When you do worldbuilding, I feel you should only be letting players see what they need to see for story purposes, rather than ram a whole bunch of lore down their throats.
Cutscene upon entering the Orctown. It's basically the same cutscene. I just needed to set a conditional branch which accounted for which side you entered.
After some feedback I received, I did tinker with the cost of the Kitchen Sink spell and made other adjustments. One thing I learned from the very helpful people playing my game is that everyone has a different playstyle. Some like to use items a lot, some like spells, others just want to blaze through. So it's been interesting to see their LP. For instance, the Spider Demon is highly resistant to fire magics like Firecracker, so I expected players to learn and use other elemental magics. To my surprise, this one LPer kept casting Firecracker anyway, simply because I purposefully did not make the enemy immune to Blind and he just kept casting it to blind the demon even though little damage was inflicted. So that was interesting to see. My goal in providing the different skills and items was basically to allow players to customise how they played. The only thing which I hoped people would learn early is to know how to cast the Lollipops on the first turn or ASAP, because Tinkles was meant to be a solo debuffer character, not a healer. So to survive the tough fights, he needs to either regen or debuff the enemy.
I am sorry you found the final battle difficult, as I hoped that I had trained the player enough to use regen as often as possible, and to harass the enemies with debuffs in between Donuting Alain and casting Reflect and/or Luck. As you indeed noticed, I tried hard to make use of status effects
Thank you also for reporting on the difficulty of this battle, as well as that of the Horned Mage/Masters WIP. As I seem to be getting complaints about these battles, I think I will nerf them slightly. Take note that when you saw Indrah's playthrough, the queen fight was much easier and since then, I made her tougher. I have no trouble when I test the fight myself, but apparently I still need to find that balance between too easy and too hard!
(Whoops, apologies for the babble)
Anyway, thank you so much for taking the time for that amazing feedback. Despite the cliche story, I am glad you had fun? I hope the end cutscene was worth some of the pain ;D