- Joined
- Sep 27, 2017
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- RMMV
Hi!
Let's say I want to make my game's visual to be more subdued and less saturated.
Which is the preferred method, tint screen or asset recolors?
Do the MV's tint screen work differently from art program's color balancing?
(I often use Photoshop to edit specific tiles btw)
Let's say I want to make my game's visual to be more subdued and less saturated.
Which is the preferred method, tint screen or asset recolors?
Do the MV's tint screen work differently from art program's color balancing?
(I often use Photoshop to edit specific tiles btw)

