Tint Screen vs Asset Recolors

EpicFILE

Epic Member
Veteran
Joined
Sep 27, 2017
Messages
441
Reaction score
1,405
First Language
Indonesia
Primarily Uses
RMMV
Hi!
Let's say I want to make my game's visual to be more subdued and less saturated.
Which is the preferred method, tint screen or asset recolors?
Do the MV's tint screen work differently from art program's color balancing?
(I often use Photoshop to edit specific tiles btw)
 

Sheklon

Veteran
Veteran
Joined
Jan 28, 2020
Messages
55
Reaction score
21
First Language
Portuguese
Primarily Uses
RMVXA
This is an interesting one. I do believe that the way MV handles hue shift and saturation is probably the same as any other color balancing. But I cannot guarantee you that, so I'm curious to see other people's answers too.

P.S.: Actually, technically the RM might be in fact adding a new layer of color above all graphics, so it's not the same as changing the source images. Again, I'm not entirely sure, we'll need input from someone more knowledgeable on this one.
 

EpicFILE

Epic Member
Veteran
Joined
Sep 27, 2017
Messages
441
Reaction score
1,405
First Language
Indonesia
Primarily Uses
RMMV
Yes. I'm curious about it too, because if it does work the same,
I don't have to manually recolor my assets (unless it's a specific recolor). :D
 

Nova By Creative Robot

Creator of NOIM
Veteran
Joined
Nov 10, 2017
Messages
40
Reaction score
39
First Language
Tagalog
Primarily Uses
RMMZ
Just use hue shift since it requires less effort. Phones and computers are so powerful, I bet it wouldn't break the game unless you're intentionally trying to break it.
 

ImaginaryVillain

One With The Particle
Veteran
Joined
Jun 22, 2019
Messages
791
Reaction score
4,494
First Language
Absurdism
Primarily Uses
RMMV
The problem with tint screen, and why I don't use it is it uniformly affects everything on the screen. So even if you would otherwise not want to tint something., it's still tinted. Since artistically it's rare to want to uniformly do that, it ends up looking way better to individually tint assets. Plus you get a slight performance bump as a bonus. :LZSwink:
 

EpicFILE

Epic Member
Veteran
Joined
Sep 27, 2017
Messages
441
Reaction score
1,405
First Language
Indonesia
Primarily Uses
RMMV
@ImaginaryVillain
Thanks for mentioning performance too.
I don't consider it the first time I asked this. :D

I do agree that sometimes tint screen mess up certain colors
(for me it's mostly when the color slider is moved above zero).
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,038
Messages
1,018,467
Members
137,821
Latest member
Capterson
Top