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- Sep 6, 2021
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Hi.
I'm super noob and just learned RPG MV. I'm currently creating a game where I'd love whenever the MC's health depletes in a certain amount, the map's tint changes color (into afternoon/evening/etc). This is just me avoiding using parallel time event due to my limited skills and knowledge in implementing it.
So, for example;
a) My MC's max health is 600. There will be events that whenever the MC touches it, his health will decrease 200. So, when his health reaches 400, I want the map to change into afternoon (A different tint)
b) Then, there will be events that whenever the MC touches it, his health will decrease another 200. So, when his health reaches 200, I want the map to change into night
My questions:
1) What is the best way to implement this logic? Should I use parallel event using switches? or should I create common event that activates the switch first and then put it into a parallel event?
2) Is this concept even possible?
Thank you very much.
-Your humble noob.
I'm super noob and just learned RPG MV. I'm currently creating a game where I'd love whenever the MC's health depletes in a certain amount, the map's tint changes color (into afternoon/evening/etc). This is just me avoiding using parallel time event due to my limited skills and knowledge in implementing it.
So, for example;
a) My MC's max health is 600. There will be events that whenever the MC touches it, his health will decrease 200. So, when his health reaches 400, I want the map to change into afternoon (A different tint)
b) Then, there will be events that whenever the MC touches it, his health will decrease another 200. So, when his health reaches 200, I want the map to change into night
My questions:
1) What is the best way to implement this logic? Should I use parallel event using switches? or should I create common event that activates the switch first and then put it into a parallel event?
2) Is this concept even possible?
Thank you very much.
-Your humble noob.