- Joined
- Apr 3, 2013
- Messages
- 1,455
- Reaction score
- 1,297
- First Language
- Broken English.
- Primarily Uses
- N/A
I'm sure this has been asked around a lot (and I have tried searching for an appropriate solution), but is there a way to deal with the problem where the player transitions from a bright to a dark map and there is a slight frame where the tint was like before?
I have the tint in a parallel process that is erased after. When the issue became awfully apparent, I started using a fade out at the transition from the previous room and a fade in after the tint. That still didn't work on every map.
The method I have resorted to is using a 20 - 30 frame wait command between the tint and fade in, which works, but makes the transitions painfully long.
Is there a way to combat this? Does it have to do with the number of events or the size of the map (regular lag sources)?
I have Khas awesome light effects and use his give command for tinting the screen, but it makes no difference in comparison with the vanilla (am I wrong?))
I have the tint in a parallel process that is erased after. When the issue became awfully apparent, I started using a fade out at the transition from the previous room and a fade in after the tint. That still didn't work on every map.
The method I have resorted to is using a 20 - 30 frame wait command between the tint and fade in, which works, but makes the transitions painfully long.
Is there a way to combat this? Does it have to do with the number of events or the size of the map (regular lag sources)?
I have Khas awesome light effects and use his give command for tinting the screen, but it makes no difference in comparison with the vanilla (am I wrong?))


