- Joined
- Jul 28, 2015
- Messages
- 141
- Reaction score
- 43
- First Language
- czech
- Primarily Uses
- RMMV
Hello,
Can anyone provide a small extension to http://yanfly.moe/2016/03/13/yep-83-change-battle-equip/ ?
This script has one thing which bothers me. I can set Equip cooldown within plugin parametters how often inventory can be acessed.
But still, an actor can acces his inventory, undress his plate armor, take another and he still has enough time to have action in the same turn
equipped in new armor.
My plugin request acess this issue. The perfect solution for me would be plugin with a parameter "Cast Skill ID" - which would force Actor to lose his action this turn + And as "bonus" force cast Skill ID on him.
Explanation why cast Skill on Actor: I am using own battle system where 1 Battle Turn is divided into 12 "RPG MV Turns" i called TICKS - so - based on action difficulty each action connect state "wait X turns after action" which simply add "cannot move for X turns" an attacker. By this for example fast attack with dagger I apply 3 TICKS on attacker while with heavy 2h axe I apply 10 TICKS on attacker (via Action sequence). Having option to Autocast "Ticks 12" skill on user would be perfect for my battle system ballance.
Can anyone provide a small extension to http://yanfly.moe/2016/03/13/yep-83-change-battle-equip/ ?
This script has one thing which bothers me. I can set Equip cooldown within plugin parametters how often inventory can be acessed.
But still, an actor can acces his inventory, undress his plate armor, take another and he still has enough time to have action in the same turn
My plugin request acess this issue. The perfect solution for me would be plugin with a parameter "Cast Skill ID" - which would force Actor to lose his action this turn + And as "bonus" force cast Skill ID on him.
Explanation why cast Skill on Actor: I am using own battle system where 1 Battle Turn is divided into 12 "RPG MV Turns" i called TICKS - so - based on action difficulty each action connect state "wait X turns after action" which simply add "cannot move for X turns" an attacker. By this for example fast attack with dagger I apply 3 TICKS on attacker while with heavy 2h axe I apply 10 TICKS on attacker (via Action sequence). Having option to Autocast "Ticks 12" skill on user would be perfect for my battle system ballance.
Last edited by a moderator:
