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Hello, 


Can anyone provide a small extension to http://yanfly.moe/2016/03/13/yep-83-change-battle-equip/ ?


This script has one thing which bothers me.  I can set Equip cooldown within plugin parametters how often inventory can be acessed.


But still, an actor can acces his inventory, undress his plate armor, take another and he still has enough time to have action in the same turn :) equipped in new armor.


My plugin request acess this issue. The perfect solution for me would be plugin with a parameter "Cast Skill ID" - which would force Actor to lose his action this turn + And as "bonus" force cast Skill ID on him.  


Explanation why cast Skill on Actor: I am using own battle system where 1 Battle Turn is divided into 12 "RPG MV Turns" i called TICKS - so  - based on action difficulty each action connect state "wait X turns after action"  which simply add "cannot move for X turns" an attacker. By this for example fast attack with dagger I apply 3 TICKS on attacker while with heavy 2h axe I apply 10 TICKS on attacker  (via Action sequence). Having option to Autocast  "Ticks 12" skill on user would be perfect for my battle system ballance.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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