Tinys Pop Up Icon MV

Discussion in 'JS Plugin Releases (RMMV)' started by TinyMine, Oct 26, 2015.

  1. TinyMine

    TinyMine Veteran Veteran

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    Tinys Pop Up Icon
    Use Icons like Balloons
    byTinyMine
     ​
    Current Version:  1.1

    How to use it:
    Create or download the file Tiny_PopUpIcon.js and put it in your plugin folder of your project. Further information you will find in your Plugin Manager.

    What it does:
    A small Plugin Command lets you pop up an icon like you would do it with balloons above characters and events.

    Download it:
    Click Me

    Known Issues:



    Planned Features : Let me know

    -

    Terms:

    - Credits to TinyMine

    - Free for commercial and non commercial use
     
    Last edited by a moderator: Oct 28, 2015
    #1
  2. Spy

    Spy Spy Veteran

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    Thank you for this script :)

    Is it possible to put a text below the icon and it is possible to leave the icon displayed ?

    Thank you.
     
    #2
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  3. TinyMine

    TinyMine Veteran Veteran

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    Cheers mate!

    So just a text below the icon right? 

    What do you mean with "leave the icon displayed"? Do you want to just show the text without the icon?

    Kind regards!
     
    #3
  4. Spy

    Spy Spy Veteran

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    The name of the NPC and the icon above.

    This is to make a quest NPC as in wow.

    Thanks!
     
    #4
  5. TinyMine

    TinyMine Veteran Veteran

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    I will have a look into this idea. Nothing too difficult but I guess it will come around in another plugin since this one is more about temporary popups - not sure yet. I will work on it and see what comes around. Keep on! Thanks for the input. :)

    Regards
     
    #5
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  6. Spy

    Spy Spy Veteran

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    Ok thank you :)
     
    #6
  7. Korzara

    Korzara Veteran Veteran

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    This script is very helpful. :D It seems to be well-written and can be quite helpful for a RPG.
     
    #7
  8. Vassim74

    Vassim74 It's a Secret! Veteran

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    This'll come in handy with hidden items/events :) . So, what's your terms of use?
     
    #8
  9. Karberus

    Karberus The other Victor Veteran

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    I really like this, and I'm probably going to use it. Thanks for making it!

    Could it be possible to make it so that each time you gain a new item, the icon of that item pops up. (maybe the name as well?)

    There is a plugin called "TinyGetInfoWnd.js" that almost does this, but I don't like the way the window looks. 

    I think a simple icon pop up above the player's head would look much better.

    Anyways, thanks again for this :)
     
    #9
  10. TinyMine

    TinyMine Veteran Veteran

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    @Korzara:

    Thank you  :wub:

    @Vassim74:

    Have fun with it mate ;) Free to use. Credit me if you like but however - using it is the most important thing I guess hehe

    @Karberus:

    So some kind of "auto icon on gain item"ish-flag ya? I think that would be a cool idea! Thanks for the input.

    Regarding pop up text - this is in wip already since spywaretof partly requested it.

    Stay tuned! :)

    Regards
     
    #10
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  11. TinyMine

    TinyMine Veteran Veteran

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    Ok guys.

    1.1 is out and downloadable Click Me

    New:

    - plugin command changed (see Plugin Manager)

    - Text pops up with name and or amount

    - Text can stand alone when empty icon is chosen

    - Icon can stand alone when no text and amount is given

    - Option to autopop up whenever players receives an item

    - some more paramaters options for you

    Let me know!

    Kind regerads!
     
    #11
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  12. MuteDay

    MuteDay Mutation Engine Veteran

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    for some reason your script does nothing but pop errors, it is saying that this._requestedPopUps is undefined
     
    #12
  13. TinyMine

    TinyMine Veteran Veteran

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    Which can be only possible when another plugin you might use overwrites Game_CharacterBase.initMembers function. I can not reproduce this error :/
     
    #13
  14. MuteDay

    MuteDay Mutation Engine Veteran

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    lol i fixed it just by makeing it so if it is null simply creating it and now it works
     
    #14
  15. Karberus

    Karberus The other Victor Veteran

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    Oh you actually did it! Thank you so much, this is exactly what I wanted :)

    Just to let you know, I'm getting some bugs with Yanfly's Item Core.

    Whenever I start a game, I suddenly gain some weapons and armors and the pop-ups for them start to appear even though I didn't set it so that I'd gain items from the start. If I turn off Yanfly's Item Core, I don't get the items. Also, if I place your script above his Item Core, I don't get the items but then pop-ups don't work. It's no big deal but I thought I'd let you know.
     
    #15
  16. MuteDay

    MuteDay Mutation Engine Veteran

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    sorry net gliched (Removed)
     
    Last edited by a moderator: Oct 29, 2015
    #16
  17. TinyMine

    TinyMine Veteran Veteran

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    @Karberus:

    Can you link me Yanflys script? It sounds like Yanfly is overwriting default methods which would be strange for him... I can not fix it from my side then though :/
     
    #17
  18. Karberus

    Karberus The other Victor Veteran

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    Here it is YEP_ItemCore

    If you can't fix it, I guess I could find a way around it.

    It would be easier if there was a way to disable auto pop-up at the beginning and then enable it afterwards. Otherwise I guess I'd have to manually call the pop-up each time.

    Also, I noticed that there is no pop-up when gold is gained. Would be a nice addition imo :)
     
    #18
  19. TinyMine

    TinyMine Veteran Veteran

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    oh ya - gold! Thats true. Will be added! :)

    And I will have a deeper look into Yanfly... he is using his own gainItem function which ignores the default one because items can have different max amounts as far as I can see.... hmmm...

    I will check if I can not do a compatibilty addon for this. Still strange setup there since gainItem gets kinda overwritten :/

    Regards
     
    #19
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  20. Nomi

    Nomi Veteran Veteran

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    Hi mate, good work...exactly what I was looking for. Could u do me one favor?


    A additional variable for the time of the specific popup would be cool for me.


    I need another popup time on some events then on others :)
     
    #20

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