Tinys Pop Up Icon MV

TinyMine

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Tinys Pop Up Icon
Use Icons like Balloons
byTinyMine
 ​
Current Version:  1.1

How to use it:
Create or download the file Tiny_PopUpIcon.js and put it in your plugin folder of your project. Further information you will find in your Plugin Manager.

What it does:
A small Plugin Command lets you pop up an icon like you would do it with balloons above characters and events.

Download it:
Click Me

Known Issues:



Planned Features : Let me know

-

Terms:

- Credits to TinyMine

- Free for commercial and non commercial use
 
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Spy

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Thank you for this script :)

Is it possible to put a text below the icon and it is possible to leave the icon displayed ?

Thank you.
 

TinyMine

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Cheers mate!

So just a text below the icon right? 

What do you mean with "leave the icon displayed"? Do you want to just show the text without the icon?

Kind regards!
 

Spy

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The name of the NPC and the icon above.

This is to make a quest NPC as in wow.

Thanks!
 

TinyMine

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I will have a look into this idea. Nothing too difficult but I guess it will come around in another plugin since this one is more about temporary popups - not sure yet. I will work on it and see what comes around. Keep on! Thanks for the input. :)

Regards
 
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Spy

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Ok thank you :)
 

Korzara

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This script is very helpful. :D It seems to be well-written and can be quite helpful for a RPG.
 

Vassim74

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This'll come in handy with hidden items/events :) . So, what's your terms of use?
 

Karberus

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I really like this, and I'm probably going to use it. Thanks for making it!

Could it be possible to make it so that each time you gain a new item, the icon of that item pops up. (maybe the name as well?)

There is a plugin called "TinyGetInfoWnd.js" that almost does this, but I don't like the way the window looks. 

I think a simple icon pop up above the player's head would look much better.

Anyways, thanks again for this :)
 

TinyMine

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@Korzara:

Thank you  :wub:

@Vassim74:

Have fun with it mate ;) Free to use. Credit me if you like but however - using it is the most important thing I guess hehe

@Karberus:

So some kind of "auto icon on gain item"ish-flag ya? I think that would be a cool idea! Thanks for the input.

Regarding pop up text - this is in wip already since spywaretof partly requested it.

Stay tuned! :)

Regards
 

TinyMine

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Ok guys.

1.1 is out and downloadable Click Me

New:

- plugin command changed (see Plugin Manager)

- Text pops up with name and or amount

- Text can stand alone when empty icon is chosen

- Icon can stand alone when no text and amount is given

- Option to autopop up whenever players receives an item

- some more paramaters options for you

Let me know!

Kind regerads!
 

MuteDay

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for some reason your script does nothing but pop errors, it is saying that this._requestedPopUps is undefined
 

TinyMine

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Which can be only possible when another plugin you might use overwrites Game_CharacterBase.initMembers function. I can not reproduce this error :/
 

MuteDay

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lol i fixed it just by makeing it so if it is null simply creating it and now it works
 

Karberus

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Oh you actually did it! Thank you so much, this is exactly what I wanted :)

Just to let you know, I'm getting some bugs with Yanfly's Item Core.

Whenever I start a game, I suddenly gain some weapons and armors and the pop-ups for them start to appear even though I didn't set it so that I'd gain items from the start. If I turn off Yanfly's Item Core, I don't get the items. Also, if I place your script above his Item Core, I don't get the items but then pop-ups don't work. It's no big deal but I thought I'd let you know.
 

MuteDay

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sorry net gliched (Removed)
 
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TinyMine

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@Karberus:

Can you link me Yanflys script? It sounds like Yanfly is overwriting default methods which would be strange for him... I can not fix it from my side then though :/
 

Karberus

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Here it is YEP_ItemCore

If you can't fix it, I guess I could find a way around it.

It would be easier if there was a way to disable auto pop-up at the beginning and then enable it afterwards. Otherwise I guess I'd have to manually call the pop-up each time.

Also, I noticed that there is no pop-up when gold is gained. Would be a nice addition imo :)
 

TinyMine

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oh ya - gold! Thats true. Will be added! :)

And I will have a deeper look into Yanfly... he is using his own gainItem function which ignores the default one because items can have different max amounts as far as I can see.... hmmm...

I will check if I can not do a compatibilty addon for this. Still strange setup there since gainItem gets kinda overwritten :/

Regards
 

Nomi

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Hi mate, good work...exactly what I was looking for. Could u do me one favor?


A additional variable for the time of the specific popup would be cool for me.


I need another popup time on some events then on others :)
 

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