I tried this, but I still get random items at start if I place it under YEP_ItemCorehope that helps, it is so yanfly itemcore and this can get along, may need tested but should work
I really like this plugin! Thank you so much!
Is it possible to keep the auto popup on for positive stuff (gaining items) but off for negative stuff (losing items, using items)
Or a way to have the negative stuff show with a red text for example?
This does not happen to me, maybe you need to update your script file?Looks like Auto Popup also calls equipment you start with, which looks very clunky and ridiculous when you start the game and the first thing you see a slew of armor and weapons that you gained (because your party started with them).
It's a plugin command, not a script call, and the icon 12 is a null value, at the icon set file, the blank spaces are actually icons, it has 16 icons per line, starting at line 0 (zero).I can't seem to figure this plugin out without the use of Auto Popup as it doesn't clarify. I tried putting the example of PopUp Icon 0 12 Potion 2 1 as a Comment and it did nothing. I then tried putting it as a Script Call and it crashed the game.
I know what PopUp Icon 0 12 Potion 2 1 means, that much was clear. It's the actual implementation that's foggy.
PopUp Icon -1 178 Potion 2
I wish, but honestly I don't know if I'm allowed to... the terms of use are not very clear, don't even know if I could actually implement the changes i did... maybe a moderator can tell.@Lantiz, can you message that to me, by the way? I would really like the currency to show up in the same vein that the items do. I wasn't aware the plugin didn't already do that until you mentioned it.
This does not happen to me, maybe you need to update your script file?
Hey guys - I really do not come into place right now - so much real life going on...
Feel free to edit unless original Author is given!
Love you all
Have fun making beautiful games