Tinys Revive By Item

TinyMine

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Tinys Revive By Item
An Item prevents gameover like in Zelda
byTinyMine
 ​
How to use it:
Create or download the file Tiny_ReviveByItem.js and put it in your plugin folder of your project. Further information you will find in your Plugin Manager.

What it does:
A small Plugin that lets the player not go gameover after defeat when owning a specific item.

Download it:
Click Me
 
Known Issues:
 
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Planned Features: Let me know

-

Terms:

- Credits to TinyMine

- Free for commercial and non commercial use
 
Last edited by a moderator:

Grimoire LD

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Hey neat, it's like a Phoenix Pinion or the Re-raise spell, I only wish it were less specific. As in the case of both that I mentioned a Phoenix Pinion needed to be equipped and the Re-raise Spell was technically an applied state. It would work like a Zelda fairy though as you mentioned which appears to be the main purpose.
 

TinyMine

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Both could be added easiliy I guess. Like the ID of the item you could specifiy either a state or a equipped item to have the re-raise effect. I could try to add it if you like :) thanks for the input! 

Regards!
 

Grimoire LD

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That would be pretty swell. Your idea to tie it to equipped ID of the item and state should work pretty well as to its purposes.
 

Halrawk

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This is perfect for any RPG with only one actor!
 

wrigty12

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I just installed this, and it failed to work. It probably is a conflict with another plugin, and I'll try to figure out which one conflicts.
 

TinyMine

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Well... I am using only 2 default methods that are aliased and not "changed" at all. What exactly is not working? In my plugin itself you will find which methods I have used and from which classes. Maybe another plugin is overwriting existing default methods, which would be not good.
 

wrigty12

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It looks like it was my own error, setting the monster to "Can Lose".

Unfortunately, your script is nice, but not what I was hoping it to be, which was like a Life Shroom from Paper Mario (Upon death of an actor, the item is automatically used on that actor.)
 

TinyMine

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Since I already got good input to add more features to the script (state, equip) I can imagine to build in something like the "life shroom" you mentioned. I will see what I can do in this.

Kind regards
 

Diretooth

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This is a rather useful plugin, having more options of how the item words, having multiple items that can do the main effect or instantly revive a fallen actor would also be pretty useful.
Let's say, for instance, you make Item 1 raise after battle, while Item 2 revives during battle. I would suggest having this be done via notetags, like <AfterBattle> could be for items that revive after the battle is lost, <DuringBattle> could be for items that revive when an actor immediately falls. It would also be neat to have a plugin command that disables one or both of the revival items, such as <AfterOff> to turn off the after battle effect, <DuringOff> to turn off revival items for during battle, and <BothOff> to do both.
 

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