Tips and Tricks for messing with attribute system?

Carduus

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As a background, I'm a low-intermediate SQL user with no JavaScript experience to speak of. Trying to install an eight-attribute system so I can attach it to all this cool Yanfly stuff I've got. I've been poking around the source code looking for the 'core' attribute stuff, but haven't yet run across it. Once I do, though, I assume I'm going to need to follow things 'downhill' to make sure my formulas work correctly and that AGI isn't redefined halfway through or something. So two questions: where are the core guts of the attribute (STR, AGI, MDEF, etc) system, and are there any pitfalls or quirks you've come across in the code that I should watch out for in changing core formulae?
 

Andar

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no where


Most of the attributes exists only as values to be used in the damage formulae in your editor - the only exception to this are Agility (used to determine speed of the actor) and Luck (influences chance of getting stuck with a state or removing it).


All other attributes have absolutely no function in the core engine itself, they're only used for skill and item damage.
 

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