Tutorial-Blog Tips and Tricks: Mapping Cliffs

ShadowDragon

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even on this amazing map tutorial are some slight issues, but it's a nice
tutorial to use, start map on the turorial was really boring with many mistakes,

the final also has 2 slight issues which most will reconize....

but besides those minor if not paying attention, a great tutorial, because I need it
later as well, some things I didn't thought about it, it gives ideas too.

Thank you for this tutorial :)
 

The Stranger

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Yes! Awesome tutorial, @Avery! Boring and unnatural natural terrain, especially cliffs and rivers, are something I see a lot of in RM screenshots, so I truly hope your advice helps newcomers and veterans alike.

I'd love to see a tutorial on how to make rivers look less weird and unnatural. I find it fairly difficult to make things look good when using the water autotiles for natural water sources; they're fine for manmade things such as canals and sewers, though.
 

Solar_Flare

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I'm wondering about the rationale for making stair length be one tile greater than cliff height. It feels a little weird to me, though not weird enough that I can say it's wrong…
 

Avery

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@The Stranger
Yeah, natural terrain and the blockyness of the tiles usually go not so well with each other^^
I thought about rivers, though my intuitive apporach would start with a huge amount of edits, so that is probably not everyone's go to^^' Maybe one day, that would need a lot of trying and erroring before I consider writing something down ;3

@Solar_Flare
a35a5658c9506a4978ca5ca9deabad6968023121.gif

This gif by Astarotte animating a map by PandaMaru shows you why stairs need to be longer than the cliffs.
 

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How do I find the threads I have watched? It's been so long I've forgotten :kaoswt:
So far, this is how the wall tileset its looking in-editor. :kaoswt2:
1631863283853.png
Still thinking on details to add.
Added a plugin to RMMV Plugin Releases with all relevant info but it looks like the topic wasn't approved for whatever reason. Cool.
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