Yes! Awesome tutorial, @Avery! Boring and unnatural natural terrain, especially cliffs and rivers, are something I see a lot of in RM screenshots, so I truly hope your advice helps newcomers and veterans alike.
I'd love to see a tutorial on how to make rivers look less weird and unnatural. I find it fairly difficult to make things look good when using the water autotiles for natural water sources; they're fine for manmade things such as canals and sewers, though.
Yeah, natural terrain and the blockyness of the tiles usually go not so well with each other^^
I thought about rivers, though my intuitive apporach would start with a huge amount of edits, so that is probably not everyone's go to^^' Maybe one day, that would need a lot of trying and erroring before I consider writing something down ;3
Back from a very long hiatus with a new project woo
This is my battler placeholder image trying out art styles too I want to fake a backview battle system
I think I will want portraits and battle sprites to be 2D and stick to pixel art for overworld not 100%sure but pretty sure its easier to make pixel art for overworld sprites, events and maps and stuff.
Another doodle! Green-haired girl has no name yet, so, any suggestions?
She is about the same age as Nikki, and she is the last one of her clan, known for their innate skills in manipulating both ice and fire. She is a bit stubborn, as well as having a soft spot for kids.